Out of curiosity, is it possible to implement a "Master Scale" dial of some sort that would control the scale of all texture maps in a shader at once?
For instance, sometimes when shaders from the liveDB get loaded, they are usually set too large on the object, and my current work flow requires me to go through and scale every single texture, bump, normal, specular, displacement, (etc) map in the shader to a certain scale to achieve the proper look. Naturally, with complex shaders made up of multiple levels of mix maps, this can get quite tedious and leaves a lot of room for error with missed maps and such.
Or is there already something like a master scale in place that I haven't discovered yet?
Master scaling of multiple texture maps?
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- ThetaGraphics
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OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
Hi - Poser is providing UV coordinates in the range 0 to 1, regardless of the size of the object - so there is no "one scale fits all" solution. When using Poser testuremaps this is not a problem, but if you use a LiveDb texturemap, there is no way for the plugin or the material to know how big the geoemetry is that it is being used on. For example, if you scale up a Poser Square primitive, the LiveDb texture gets scaled up too. I think that is one of the inherit issues with using LiveDb materials in Poser. A Material tab rightclick option could potentially be provided to allow you to scale all textures for a give material.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
A Material tab rightclick option could potentially be provided to allow you to scale all textures for a give material.
+1 for this feature!
If this could be implementeed in some way, that would be great.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
- ThetaGraphics
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Yeah, I'm not expecting anything that can correctly scale a LiveDB texture to any model upon first load. I was just thinking more along the lines of a parameter that would link the scale values of all included texture maps in the shader, which could grow and shrink them simultaneously.
Thanks for looking into this Paul.
Thanks for looking into this Paul.


OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
This has been implemented in the release I just posted - 2.22.2.44.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- ThetaGraphics
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- Joined: Sun Feb 03, 2013 11:10 pm
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Thanks Paul!
Works great!


OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
Hi Paul,
Could this work with the Rhino plugin ?
I tried using the Rhino texture mapping to 'master' scale all the sub elements of a material,
but I either don't know how to control this or it doesn't work well with Octane.
Thanks, Ben
Could this work with the Rhino plugin ?
I tried using the Rhino texture mapping to 'master' scale all the sub elements of a material,
but I either don't know how to control this or it doesn't work well with Octane.
Thanks, Ben
Yes Ben, I will see if this can be added to the Rhino plugin in the next release.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Paul,
That would be great, would save a fair bit of time ...
I also look forward to being able to use a combination of sunlight and HDRI environments
Best,
Ben
That would be great, would save a fair bit of time ...
I also look forward to being able to use a combination of sunlight and HDRI environments

Best,
Ben