OctaneRender® for Poser (Windows) - build 1.29 [OBSOLETE]

Forums: OctaneRender® for Poser (Windows) - build 1.29 [OBSOLETE]
Poser (Integrated Plugin developed by Paul Kinnane)

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OctaneRender® for Poser (Windows) - build 1.29 [OBSOLETE]

Postby face_off » Thu Jan 02, 2014 10:16 am

face_off Thu Jan 02, 2014 10:16 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Poser, build 1.23.0.11 (TEST RELEASE) onwards. This version is compiled against Octane 1.23 (or above), so see the requirements for that build regarding compatibility with your video card.

Pls do not save scenes with this version that you may need to open with the 1.20 version of the plugin (ie. make a backup first), since the pz3 file WILL NOT be backwardly compatible.

The move to Octane 1.23 (and the requirement to be able to export to Octane Standalone) required rewriting major parts of the plugin, so a huge thanks to Wim and Zay who suffered through a couple of weeks of testing.

This version runs on Poser9/PoserPro2012 and Poser10/PoserPro2014, on Windows XP, Vista, 7 and 8.

If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 64 bit (Msg me if you need 32 bit)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Poser version (Poser -> Help -> About Poser) - list the build number (eg. 9.0.3.23027)
- OctaneRender for Plugin version (ie. X.XXa)
- Also have ready a copy of the octaneplugin.log and cuda.log file from your Poser temp direction (Poser -> Edit -> General Preferences -> Misc tab to find the temp directory)
- config.xml, which is in C:\Users\[username]\AppData\Roaming\Poser Pro\9 for Poser 9/2012 and C:\Users\[username]\AppData\Roaming\Poser Pro\10 for Poser10/2014.

Change Log from release 1.20.2
- Compiled against Octane 1.23
- Node types changed names
- Texture mapping options for image and procedural textures (UV, spherical, linear, etc)
- "Highlight backfaces" option for Infochannels kernel
- New rightclick menu option in the Settings tab to export the entire scene to OCS (Octane Standalone) format - only available if the Viewport is open. So export to OCS, render in Standalone, while you work on other scenes in Poser!
- Image, Floatimage and Alphaimage "scale" pins are not compatible with Octane 1.21 so will not be loaded from existing pz3 files. If texturemaps are out of scale for a particular material, "Re-Import From Poser" that material.
- Added visibility options to each Figure and Prop in the Material tree.
- New Octane error reporting system (tracks far more error - errors posted in the Cuda Log available from the Devices tab.
- Textures now have projections other than just UV's - so you can change the texturemapping of existing Poser props - very handly
- Added menu option to clear a background image if one has been set
- Removed the "Reconnect Texturemaps" menu option. Instead, when the plugin is opened, if it cannot find a texturemap, the texturemap is searched in the requested search path. If a previous search path has been enter, it is searched first. If you click "Cancel" when specifying the search path, the dialog will no longer popup for that scene load.
- The Viewport size now saves with the pz3 file
- Added configuration option to force Octane to calculate the normals for the entire scene. This is partially implemented, and 0 = use Poser normals, and <> 0 = use the smoothing angle set in Octane Standalone
- The Compress Texturemaps script now closes once a compress has been done - in order to let Poser finishing processing the changes to the texturemaps. Rerun it if you need to do additional compressions.
- It is strongly recommended that you delete your default rendertarget settings (delete C:\Users\[username]\AppData\Roaming\Poser Pro\10\defaultrendertarget.por) and recreate them again in the plugin. This will ensure the new daylight structure is saved in your default rendertarget

Still TODO
- Allow Pasting to disconnected nodes
- When pasting with "Keep Texturemaps", just keep the texturemap and replace the transform, power, etc.
- Implement subd processing for props (only implemented for figures at the moment)
- Specular map image power defaults to 1 at the moment for skin materials with specular maps. Probably should be about 0.2.
- Update plugin header graphic
- Export materials to OCM format
- Fix when camera zOrbit is non-zero, AND using large xOrbit and yOrbit values puts the Octane camera out of rotation synchronisation

Known Issues
- Loading a LiveDb material pops an Octane/Cuda error, which you can ignore. This will be fixed in the next Octane API release.

If you have questions....
- Read the latest up-to-date on-line manual
- Read the PDF manual (pdf manual is installed into C:\Program Files\Smith Micro\[poser version]\Documentation)
- Read the FAQ
- Watch the Features Video
- Read the Features Blog Posting
- Watch the Introductory Tutorial
- Watch the Instancing Video
- Check the Facebook Page
- Post your question on this forum thread

Limitations
Refer to the on-line manual

Download Links
Download the plugin from the following links:
- OctaneRender for Poser 1.29.0.20 (64 bit)
- PM me if you need a 32 bit build.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby ch0pper » Thu Jan 02, 2014 10:48 am

ch0pper Thu Jan 02, 2014 10:48 am
well test and break it : ) thanks
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby elenacalderas » Thu Jan 02, 2014 2:25 pm

elenacalderas Thu Jan 02, 2014 2:25 pm
Been waiting for this! Thanks, and happy new year! Will now see what I can do to break it. :)
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby RGUS » Thu Jan 02, 2014 3:20 pm

RGUS Thu Jan 02, 2014 3:20 pm
Well that was fun...
How do you now rotate the HDRI image in the 'environment' node. Changing the 'X' and 'Y' slider in '3D Transformation' doesn't change the background image. 'Z' slider just screws it all up.
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby ch0pper » Thu Jan 02, 2014 3:23 pm

ch0pper Thu Jan 02, 2014 3:23 pm
First kill to me! after trying reload reconvert this material from poser come up with this error

ps then it will crash poser pro 2014

ps there was this errror message as well

Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1784, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 929, in MenuCommand_ReimportMaterialFromPoser
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 335, in ReplaceNode
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\RenderManager.py", line 45, in UpdateChangeManager
WindowsError: exception: access violation reading 0xFFFFFFFFFFFFFFFF


oh and this error

Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1781, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1544, in MenuCommand_ImportMaterialRetainMaps
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1496, in Import
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1778, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2635, in displayError
ValueError: Error: null tree view in MemoriseTreeState for pin diffuse
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby ch0pper » Thu Jan 02, 2014 4:09 pm

ch0pper Thu Jan 02, 2014 4:09 pm
deleted!
Last edited by ch0pper on Thu Jan 02, 2014 8:04 pm, edited 2 times in total.
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby Zay » Thu Jan 02, 2014 4:48 pm

Zay Thu Jan 02, 2014 4:48 pm
ch0pper wrote:after trying export out to stand lone version got this error
New rightclick menu option in the Settings tab to export the entire scene to OCS (Octane Standalone) format - only available if the Viewport is open. So export to OCS, render in Standalone, while you work on other scenes in Poser!

exports fine just does not load (Octane Standalone)


This version is compiled against Octane 1.23 . You are using an older version (1.20).
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby Zay » Thu Jan 02, 2014 4:53 pm

Zay Thu Jan 02, 2014 4:53 pm
And thanks for an option to eliminate the Normals Paul! It works great! :P
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby elenacalderas » Thu Jan 02, 2014 4:54 pm

elenacalderas Thu Jan 02, 2014 4:54 pm
Found something harmless, thought I'd mention it regardless. When saving a pose to the Poser library while the Octane plugin is open, I just got this message from Main Wacros window: Exception in OctaneRender for Poser objectsAdded

The pose is still saved, everything else seems to be working normally.
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Re: OctaneRender® for Poser (Windows) - build 1.23.0.11+ [TEST]

Postby wimvdb » Thu Jan 02, 2014 5:26 pm

wimvdb Thu Jan 02, 2014 5:26 pm
RGUS wrote:Well that was fun...
How do you now rotate the HDRI image in the 'environment' node. Changing the 'X' and 'Y' slider in '3D Transformation' doesn't change the background image. 'Z' slider just screws it all up.


Change the projection to spherical, then rotate the projection
This whole projection and transform thing is a bit strange. I hope there will be some documentation soon to explain what they actually do
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