Eye tex trouble

Poser (Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

Hello,

Since the beginning i've some trouble with eyes textures, see the file attached for a better view.
So if you noticed eyes are not clear, and i would like to have eyes in Octane like i've did before in Poser.
Or maybe i haven't let enough render time (26 minutes, 12k/12k) & so there is some tips to quick the render time of this part or anything that can improve this part ?

Thanks in advance :).
Attachments
Sans-titre-1.jpg
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Which figure are you using?

The "dark eye" issue is caused by the specular eye covering vertices being in the exact same position as the eye surface vertices. It can be address by moving the eye covering away from the eyeball surface, decreasing rayepsilon, using PMC and reduce direct_light_importance. But there are some other fixes for particular figures.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

I mainly work with V4 & i'm using Pathtracing for my renders.
badmilk69
Licensed Customer
Posts: 122
Joined: Sat Sep 03, 2011 4:24 am

I use to hide (opacity=0) EyeSurface mesh.
i7 2600, 16 GB RAM, 2x Evga 670 SC 4gb, dual boot win7/osxML, 2 SSDs, 3 HDs.
fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

Yes but Opacity = 0 mean 0 reflections & i want to keep the reflections for more realism :).

Ray-epsilon reduce a bit the effect but nothing significant in Pathtracing.
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

I usually
  • hide the surface
  • use specular on the cornea and pupil (IOR for Cornea = 1.38, Pupil = 1.41)
  • glossy for the sclera (with little roughness and SSS)
  • and diffuse for the iris
And of course you'll need something the eyes can reflect, a light and/or a HDRI
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

On V4 there are a number of different approaches...but my preferred setup is....

5_Cornea - change to specular, transmission 1, opacity 1. Optionally set bump = turbulence (scale 10, power 0.01)
7_EyeSurface - opacity 0.

This setup gets all your reflections from the cornea (there are none from the non-cornea area, but not really noticeable (since the eyeball is white anyway). If you want reflections on the eyewhite too, simple convert the 5_Sclera from "diffuse" to "glossy".

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
fallen21
Licensed Customer
Posts: 29
Joined: Fri Nov 23, 2012 5:36 pm

I've found (with your help) a good settings for one type of eyes textures.
Sclera no need to touch it seems to be already with "right" settings.
Cornea (already in specular) change in glossy, added bump turbulence, change the diffuse color (white).
Like this my eyes looks "better" :).
Witpapier
Licensed Customer
Posts: 366
Joined: Sat Nov 24, 2012 2:13 pm

I found that by siply changing the Eye surface only gets a nice result too. Eye surface = Specular. Reflection 1. Transmission 1. Index 8. Bump 0. Normal 0. Opacity 0.25 smooth enabled. roughness 0. playing around with the opacity seems to get the perfect result everytime

That gives me quite a good reflection.
Attachments
Eye Surface3.jpg
Eye Surface2.jpg
Eye Surface.jpg
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
User avatar
face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

They look good Witpapier. Maybe reduce the reflections a touch, and add a turbulence to the bump map (settings given previously in this thread) to make the eyes look a little watery.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Poser”