Yes Vincent - I am a big fan of wine
I'll port your render on the facebook page - it looks awesome!
just tried the new version, i works well but it seems to be a problem with the octane viewport refreshing ( ie when you save a picture, the render resets, and in some other case too apparently, like with materials operations, viewport window dragging, or GPU selecting). I don't remember the previous version behaviour but i gather it didn't do that.
I haven't seen a case where saving a render would reset the render samples. If you adjust any of the Octane settings, the render will restart (just like in OctaneRender Standalone). The only time this doesn't happen is with resizing the viewport if the resolution lock button is active, or when adjusting "imager" settings. All other changes will result in a render restart (which is what should happen).
I had some trouble with copy/paste ( with mouse) materials but not sure it is a plugin failure, it worked, but not every time... strange... prehaps a the scene i worked with...
If you ever have a problem like this again, copy a node, then check the octaneplugin.log file, and you should see the tree path of the copied node as the last entry. Then if you paste, you'll see more debug info in the log, so you can see what's happening behind the scenes. That might help work out the issue you are having.
For color picking, it would be perhaps interesting to smooth the process, actually it is still a little bit confusing with the spacebar system but the principe is good to my opinion ( an overlay colored panel with instant refresh would be so great, i know you know
)
Yes, the spacebar is clunky. It was the most functionality I could cram into a small amount of time I had available, so I can refine it over time. It would be easy to spend days tweaking the color picker, but I'd rather work on other functionality it this point.
For the mouse tweaking, i'm not absolutly convinced but there is a good way to dig: the most-fastest acces tweaking appears to me still the strenght to optimize, perhaps another way is possible...should it be possible to directly open the first level of a material when poser--viewport clicking: a gain of 1click... (like the 3 clicks rule for web-site creation...)
Do you still plan to include the copy/paste material ?
This already happens - if you go into the Poser Material Room, and select a Poser material, it automatically selects the Octane material in the Material tab. Is that what you meant?
Do you still plan to include the copy/paste material ?
I implemented Ctrl-C/V for copy/paste, but it was confusing to the user, so I have removed it for the moment. At the moment, if you click a tree item, the text entry (in the lower box) is automatically selected. So the Ctrl-C gets picked up in that box - so did the user mean to copy the node into the plugin clipboard, or the edit text into the Windows clipboard? Then for Ctrl-V, if it's a material it needs another menu to determine whether to copy texturemaps or not. For pasting, you have to select the node anyway, so rightclick does the select and brings the menu up with one click.
Would a better option be to simple have copy/paste at the top of the rightclick menu instead of the bottom?
Paul