How To Fix Problems with Material Conversion

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Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

I've made this thread so that anyone experiencing problems with material conversion has a place to go to find a solution instead of trawling through other threads. With the release of OcDS 2.2 a problem has been encountered when OcDS translates certain figures. Here is the solution.
SiliconAya wrote:Most characters don't have normal maps, but the material conversion always includes it with the Power set to 2, but the image blank. To FIX IT set the power to 0 or disconnect the normal node! This is why Mei Lin 6 works while Belle 6 and Zahara do not, ML6 has/comes with normal maps, the other 2 do not.

Here's a list of Daz Figures/Characters that have normal maps and work with auto-conversion:
Gia 6
Lilith 6
Mei Lin 6
Monique 6
Ninive 6
Olimpla 6
Stephanie 6
Victoria 6

Here's a list of Daz Figures/Characters that have do NOT normal maps and will NOT work with auto-conversion:
Aiko 6
Base Female
Belle 6
Callie 6
Girl 6
Giselle 6
Keiko 6 (don't have this one, so guessing)
Teen Josie 6

99% of all other characters for G2F, Genesis, V4, etc do not have normal maps so will not work either.
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