Saving materials locally

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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PaulSW
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Posts: 18
Joined: Mon Nov 28, 2011 7:17 am

Is there a way to save self made octane materials locally?
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larsmidnatt
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I asked about this in the past, it is in the plugin, but the option is currently greyed out. t_3 is working on it for a future release.
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

i like to add, that this is the top priority missing thing.

as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
The obvious is that which is never seen until someone expresses it simply

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porschefan76
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This is what I've been doing especially for SSS Skin mix mats and it is working fine since latest update (mix mat problems fixed!! thx t_3)!
t_3 wrote:i like to add, that this is the top priority missing thing.

as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
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PaulSW
Licensed Customer
Posts: 18
Joined: Mon Nov 28, 2011 7:17 am

Thank, the workaround will be just fine for the time until there is an option :)
Inte i7 3770k | 24 GB | GTX580 / 3GB + Geforce GTX 470 1.5GB Win7 64bit
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