OcDS v1.2 - GENERAL DISCUSSION
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- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 3:28 am, edited 1 time in total.
the object layer node is part of the geometry (was available only in the new octane api = not in 1.2) but nge is about materials only so it can't be in the nge anyway.linvanchene wrote:Was the Object Layer Node ever added to the DS Plugin?
the problem i have with them is: they really slow down rendering, so it is not a good idea to generally place them into the geometry hierarchy (for every mesh object). they will be most probably going to be extensions to be controlled via a new octanerender property group in the scene node parameters (like in the camera node), where they can be explicitly turned on and off.
on the other hand the plugin already uses another (faster) method to completely hide objects, that i a) like to keep (because it is faster) and that is also going to be a simple switch of any material, like this:
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Is this what people are referring to when they say stuff like "Make an invisible meshlight outside each window"? I really want to do that for some interiors, but again, can't seem to find the button 

GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 3:35 am, edited 1 time in total.
Well, you can make ghosts that only appear in the mirror, only a minor genre shift 
For my problem with the lights, it turns out you can turn the opacity of a light to 0 without affecting the light output

For my problem with the lights, it turns out you can turn the opacity of a light to 0 without affecting the light output

GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
I'm confused. I don't know how Floating Images are useful or where and when they should be implemented. I know Octane seems to run out of space for them often on my GTX TITAN. I've done a Google search, but now I'm more confused and less educated on how to use them.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
Presuming you are referring to float imgs as labelled in the plugin, you could honestly just think of it as a blanket term for bump/spec/disp mats. Alpha would generally be for normals. You van mix and match these of course, but overall, float is pretty much anything not diffuse. Since float is blacknand white, it uses less VRAM, so if your image is not dictating the color (I.e. a wood texture with an rgb channel instead of a colored diffuse image), it'll save space. The texture limit by type has been removed in 2.0, so the plugin reflects that. All versions 1.X have this seemingly arbitrary limit. You can make any float IMG a diffuse if you would like. It will just use more VRAM as it will then be RGB instead of black and white. Hope that was at least a little helpful. Let me know if I overlooked something important.
| Intel i7-5960x @ 3.8 GHz| ASUS X99-E WS | 64 GB G.Skill DDR4 2400 Ram | 4x EVGA GTX 980 Ti | Win10 Professional x64 | Watercooled
Hello,
So is the updated plugin version with the promised 1.0 scene converter going to be released soon?
Waiting for so long to upgrade to *at least* version 1.2 for something I've paid for almost 2 years ago is not a pleasant experience...
It's hard to believe that there is even a talk about version 2.x at this stage
Thanks,
R
So is the updated plugin version with the promised 1.0 scene converter going to be released soon?
Waiting for so long to upgrade to *at least* version 1.2 for something I've paid for almost 2 years ago is not a pleasant experience...
It's hard to believe that there is even a talk about version 2.x at this stage

Thanks,
R
MSI GT683DXR - i7-2630QM 2.20 GHz, GTX 570M 1.5GB, 16GB RAM, 1TB HDD, Win7 64bit
Join the mob of disappointed and even angry OcDS users.RafaLL92 wrote:Hello,
So is the updated plugin version with the promised 1.0 scene converter going to be released soon?
Waiting for so long to upgrade to *at least* version 1.2 for something I've paid for almost 2 years ago is not a pleasant experience...
It's hard to believe that there is even a talk about version 2.x at this stage
Thanks,
R
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Apparently, Reality 4.1 will be released soon with x7 faster CPU performance and full OpenCL GPU performance. A possible alternative? At least until we receive an OcDS update. It's currently 50% off.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.