
Is there anything I can do that'll make an impact here?
Moderator: BK
unfortunately it is not easy to find out what processes request how much gpu resources - saying this reminds me that i use the nvidia driver api (for temps), so i'm going to have a look if there is a way to report non-octane usage - as this also bugged me for a long time.DrHemulen wrote:Does anybody have any tips for minimizing the amount of VRAM windows uses? I have a 2 gig card, and 500 megs are lost to a black box in the "System" tab in the plugin. I assume this is Windows 7 using it for whatever. I tried changing my wallpaper (2 monitors), switching off aero and similar stuff, but it didn't really have much impact![]()
Is there anything I can do that'll make an impact here?
unfortunately there seem to be more and more applications that utilize gpu resources all the time. never would think about stardock, but good to know. would be great to put a list together with applications known to eat vram.DrHemulen wrote:t3: I had already done these tweaks. Turning off aero and restarting DAZ gave me 1780megs usable, which is a lot better (The "turn aero off" button in the plugin doesn't seem to do anything for me).
Edit: Restarted windows, up to 1826 megs usable
Edit2: Disbale Stardock fences, up to 1864 megs usable.
Yup, that was it, working perfectly nowt_3 wrote: regarding the plugin aero switch: that's strange. my guess would be stgh. windows uac dependent; the plugin inhertis the host rights, so it may depend if studio is running with admin rights to let the plugin be able to turn off the service; you can try to run the daz studio exe as adminstrator, to see if that makes a difference.
hm; actually i don't know; the daz viewport has some bounding box display mode, but the question is if this actually keeps the maps from loading - need to try that out; good idea anyway...mbetke wrote:My system easts up 192MB of Vram if I just started my computer without aero.
Also (I use the 3dsmax plugin so it my not apply to DAZ) while loading several scenes with textures displayed in viewport the vram fills up. If I want to do a final render of a scene I switch to bounding boxes view which only displays all assets in their bounding boxes, save and restart 3dmax. Now all vram is freeed.
Maybe DAZ has some similar possibility?