OctaneRender™ 2.2 for LightWave™ BETA 2

Forums: OctaneRender™ 2.2 for LightWave™ BETA 2
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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OctaneRender™ 2.2 for LightWave™ BETA 2

Postby juanjgon » Fri Feb 06, 2015 4:46 pm

juanjgon Fri Feb 06, 2015 4:46 pm
This is the second beta build of the OctaneRender™ 2.2 for LightWave™ plugin. This 2.21.1 release is available for Lightwave 10.1, 11.6 and 2015.1 Windows x32/x64 and OSX x64

This is a beta release, so please consider this more a test or development release which may not be stable enough for a production environment.

Beta release 2.21.1
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/customerdownload ... .1_OSX.zip

Standalone version for the network rendering nodes 2.21.1
http://render.otoy.com/rcdownloads/Octa ... _win64.exe
http://render.otoy.com/rcdownloads/Octa ... _macos.dmg

Documentation
http://render.otoy.com/manuals/Lightwave3D/
http://render.otoy.com/manuals/Lightwave3D/?page_id=717


=============================================
Quickfix release 2.21.1
=============================================

* BUGS FIXED:

- The LightPassID parameter doesn't work in the emission nodes. Fixed.
- "InfoChannel Start Samples" and "Environment Max Samples" are deprecated parameters in the render passes node, but not removed from the plugin. Fixed.
- The out-of-core textures feature is always enabled. Fixed.
- Fixed flipped UV map when subdivision surfaces are used.
- Fixed material preview.
- Corrupted UV maps if only few materials in a object have the UVMAP node. Render of black triangles on some objects in the IPR. Fixed.



=============================================
RELEASE 2.21.0
=============================================

* NEW FEATURES:

- New command "Octane_IPR_ReloadFFXMat" that updates all the FiberFX materials in the IPR window, even if the FFX are hidden. You can map this command to a key, or add it in the menu branch. This command can be used to work with FFX materials in complex scenes whith all the FFX systems hidden. Only available for LW 2015.1
- Support of the old mulitple UV maps workflow. Now the first UV map (the default one) store the first UV coord available in the vertex (that can be at any place in the UV maps list). This is the same behavior that we had in the 2.1 version plugins.
- New "Enable Tonemap" and "Include Environment" options in the render passes node
- Restructured the way how post-processing is done when render passes are enabled: If the post-processing pass is enabled, it will not be included in the main beauty pass anymore. You can also specify whether the environment should be included in the post-processing pass or not.
- Out-of-core textures rendering. New tab in the plugin options panel to control this feature. Information about the OOC statistics in the main render and IPR windows.
- The panoramic camera has been updated with the new cube map projection and the stereo options
- Added new buffers to the infochannel kernel.
- New internal function to check the DLL version and detect incorrect plugin installations.
- The Octane light has new light types for quad and disk shape that match the LightWave native lights (1 meter). The new default type is "Quad 1m"

- Light Passes: Light passes let you split the image by the contribution of light sources. You have 8 passes available to group the scene lights.
- New "Light Pass ID" parameter in the Octane light source
- New "Light Pass ID" parameter in the octane emission nodes
- New render passes "Lighting" tab in the render passes node, with all the new light passes
- New "LightPassID" pass in the info passes


* BUGS FIXED:
- Render by time is broken in OSX. Fixed.
- Render negative frames in scenes with image sequences crash Layout. Fixed.
- The aditional UV maps are broken in scenes with more than two objects. Fixed.
- Multiple UVs work now with subdivision surfaces.
- Multiple UVs work now with bump/normal mapping.
- When dithering is enabled in the camera imager and the rendering is saved as untonemapped HDR image, dithering is applied to this result, too. Be aware though that it is not a good idea to change the brightness of an HDR image with dithering after being saved, since this will also stretch the dither noise.
- Fixed polygon side texture that was broken, when a bump or normal map is used
- Fixed emission in scattering media
- Fixed the problem in network rendering that saving an HDR image can block the slave too long and the daemon kills the process
- Fixed a crash in the net render slave that occurred sometimes when render passes are used.
- Fixed a crash that occurred sometimes when you stop the daemon via CTRL-C while the slave is running.


-Juanjo
Last edited by juanjgon on Fri Mar 27, 2015 11:21 am, edited 2 times in total.
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby vipvip » Fri Feb 06, 2015 7:11 pm

vipvip Fri Feb 06, 2015 7:11 pm
thanks for this very nice build !
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby BorisGoreta » Fri Feb 06, 2015 11:33 pm

BorisGoreta Fri Feb 06, 2015 11:33 pm
Thanks man !
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby chris_solo » Sat Feb 07, 2015 9:06 am

chris_solo Sat Feb 07, 2015 9:06 am
Thank you juanjgon! :D
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby Lewis » Sat Feb 07, 2015 10:34 am

Lewis Sat Feb 07, 2015 10:34 am
Great and fast work Juan, thanks.
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby hdace » Sun Feb 08, 2015 2:51 pm

hdace Sun Feb 08, 2015 2:51 pm
You've fixed at least four things we were having problems with. Thanks so much.
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby BorisGoreta » Mon Feb 09, 2015 12:44 pm

BorisGoreta Mon Feb 09, 2015 12:44 pm
Does that hot UV fix affect us Lightwavers too, or we're good ?
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby juanjgon » Mon Feb 09, 2015 12:53 pm

juanjgon Mon Feb 09, 2015 12:53 pm
BorisGoreta wrote:Does that hot UV fix affect us Lightwavers too, or we're good ?


I am not sure, but I will release a new build with this fixes today or tomorrow. I am working to fix also other two issues.

-Juanjo
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby juanjgon » Mon Feb 09, 2015 5:47 pm

juanjgon Mon Feb 09, 2015 5:47 pm
There is a quickfix release 2.21.1 of this beta, with the next bugs fixed:

- The LightPassID parameter doesn't work in the emission nodes. Fixed.
- "InfoChannel Start Samples" and "Environment Max Samples" are deprecated parameters in the render passes node, but not removed from the plugin. Fixed.
- The out-of-core textures feature is always enabled. Fixed.
- Fixed flipped UV map when subdivision surfaces are used.
- Fixed material preview.
- Corrupted UV maps if only few materials in a object have the UVMAP node. Render of black triangles on some objects in the IPR. Fixed.


Please, update to this new release to see how it works now.

-Juanjo
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Re: OctaneRender™ 2.2 for LightWave™ BETA 2

Postby BorisGoreta » Tue Feb 10, 2015 4:25 pm

BorisGoreta Tue Feb 10, 2015 4:25 pm
when disconnectin texture image node from the environment daylight mode the image still renders in IPR, it doesn't revert do daylight model.
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