OctaneRender for Modo (OS X) 2.24.2 [TEST]
Moderator: face_off
This thread has been merged with the Windows release version. Pls navigate to viewtopic.php?f=34&t=42581.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- digitaluka
- Posts: 6
- Joined: Tue Jun 24, 2014 3:06 am
- Location: Australia
Hi Paul thanks for the update, but is it me? Because when I unzip the installer the file it is 0k?
WIN 10 | 32GB Ram | Threadripper | RTX 2080ti - RTX 2060 - RTX 3060 | Blender
Yes, you are right - the installer did not upload correctly. I have re-uploaded the installer, so you should be able to download the full version now.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Paul, could you swap the order of the camera settings? Panoramic and Stereo controls are on the first window, but the more frequently used Imager and Post Processing controls are in the secondary window. Could those be swapped?
Hi Riggles. I suspect most users use the camera settings more than post processing, but I take you point on the imager settings. The next release (which is almost done) contains some changes to this panel, so pls take a look when it's released. Also, you can tweak these panel yourself by copy the panel into your own Kit and changing the Control order. http://render.otoy.com/manuals/Modo/?page_id=1091.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Noticed something interesting with UV mapping. The texture location in the Octane preview is slightly shifted from the MODO viewport and renderer. No Octane overrides used yet, and only one UV map on the mesh. The texture map size is 7000x800, so I have a vertical wrap setting of 8.75. Any ideas?
Hi Riggles, this bug is fixed in the next release of the plugin .
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installer at the top of this thread with:
2.22.2.68
- Added new Octane node type "Node Graph", which has a single pin out which must be compatible with the pin that it is plugged into. Copy and paste from an Octane Standalone Node Graph into this node's XML property.
- Added ability to attach an Octane Nodes to assembly inputs and outputs. There is less error checking on pin compatibility, so you may get an Octane or plugin error message if you connect the wrong node into the wrong pin via an assembly link.
- Fixed Horizontal and Vertical Wrap alignment issues when the projection type was UV Map
2.22.2.67
- Additional fix to correct colormapping issues with the octane.command downloadLiveDb command thumbnail generation.
- Added the Step checkbox and Control Points input in the Gradient 2 texture node
2.22.2.66
- Fixed issues with the downloadLiveDb command (and refreshed the downloads in the on-line Manual)
- Fixed issue where Octane IES lights where not pointing in the same direction as the Modo Photometric light that was used to create then
- Photometric lights now convert (via Create Octane Emitter) to geometry which is invisible in the Octane scene
- Fixed issues when multi-selecting Modo lights and then clicking Create Octane Emitter
- Fixed Kernel Save Format combobox hints
- Cleaned up properties displayed when switching between Thin Lens and Panoramic cameras
- Removed Environment max samples pin
- Added Light Pass Id to the Viewport render passes
- Added support for additional control points in the Octane Gradient node. Use the Gradient 2 node and click Edit Gradient to access this.
2.22.2.65
- Fixed Kernel Save Format combobox hints
- Cleaned up properties displayed when switching between Thin Lens and Panoramic cameras
2.22.2.64
- Removed Environment max samples pin
- Added Light Pass Id to the Viewport render passes
2.22.2.61
- Added support for additional control points in the Octane Gradient node. Use the Gradient 2 node and click Edit Gradient to access this.
Paul
2.22.2.68
- Added new Octane node type "Node Graph", which has a single pin out which must be compatible with the pin that it is plugged into. Copy and paste from an Octane Standalone Node Graph into this node's XML property.
- Added ability to attach an Octane Nodes to assembly inputs and outputs. There is less error checking on pin compatibility, so you may get an Octane or plugin error message if you connect the wrong node into the wrong pin via an assembly link.
- Fixed Horizontal and Vertical Wrap alignment issues when the projection type was UV Map
2.22.2.67
- Additional fix to correct colormapping issues with the octane.command downloadLiveDb command thumbnail generation.
- Added the Step checkbox and Control Points input in the Gradient 2 texture node
2.22.2.66
- Fixed issues with the downloadLiveDb command (and refreshed the downloads in the on-line Manual)
- Fixed issue where Octane IES lights where not pointing in the same direction as the Modo Photometric light that was used to create then
- Photometric lights now convert (via Create Octane Emitter) to geometry which is invisible in the Octane scene
- Fixed issues when multi-selecting Modo lights and then clicking Create Octane Emitter
- Fixed Kernel Save Format combobox hints
- Cleaned up properties displayed when switching between Thin Lens and Panoramic cameras
- Removed Environment max samples pin
- Added Light Pass Id to the Viewport render passes
- Added support for additional control points in the Octane Gradient node. Use the Gradient 2 node and click Edit Gradient to access this.
2.22.2.65
- Fixed Kernel Save Format combobox hints
- Cleaned up properties displayed when switching between Thin Lens and Panoramic cameras
2.22.2.64
- Removed Environment max samples pin
- Added Light Pass Id to the Viewport render passes
2.22.2.61
- Added support for additional control points in the Octane Gradient node. Use the Gradient 2 node and click Edit Gradient to access this.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installers at the top of this thread with:
2.23.2.73
- Initial release of the Modo901 plugin
- Updated Modo701/801 version so it does not load in Modo901
2.23.2.69
- Compiled with Octane 2.23.2
- Once an animation has finished rendering, a log entry is added to the Modo log indicating the total render time
Pls see http://render.otoy.com/universe.php#42M ... 0Specifics for specific documentation on the 901 release.
Good luck
Paul
2.23.2.73
- Initial release of the Modo901 plugin
- Updated Modo701/801 version so it does not load in Modo901
2.23.2.69
- Compiled with Octane 2.23.2
- Once an animation has finished rendering, a log entry is added to the Modo log indicating the total render time
Pls see http://render.otoy.com/universe.php#42M ... 0Specifics for specific documentation on the 901 release.
Good luck
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- platon2001
- Posts: 1
- Joined: Tue Mar 10, 2015 1:30 pm
Hi Paul,
I have a large particle simulation that I created with Modo and I am desperately waiting for the particle source as input for a replicator for the Octane plugin to render the animation. Any idea when this feature will be supported?
Thanks a lot
Sebastian
I have a large particle simulation that I created with Modo and I am desperately waiting for the particle source as input for a replicator for the Octane plugin to render the animation. Any idea when this feature will be supported?
Thanks a lot
Sebastian