OctaneRender for Modo (Linux) 2.24.2 [TEST]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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face_off
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This thread has been merged with the Windows release version. Pls navigate to viewtopic.php?f=34&t=42581.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
matrix2012
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Thanks Paul :)
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face_off
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I have refreshed the installer at the top of this thread with:

2.22.2.68
- Added new Octane node type "Node Graph", which has a single pin out which must be compatible with the pin that it is plugged into. Copy and paste from an Octane Standalone Node Graph into this node's XML property.
- Added ability to attach an Octane Nodes to assembly inputs and outputs. There is less error checking on pin compatibility, so you may get an Octane or plugin error message if you connect the wrong node into the wrong pin via an assembly link.
- Fixed Horizontal and Vertical Wrap alignment issues when the projection type was UV Map

2.22.2.67
- Additional fix to correct colormapping issues with the octane.command downloadLiveDb command thumbnail generation.
- Added the Step checkbox and Control Points input in the Gradient 2 texture node

2.22.2.66
- Fixed issues with the downloadLiveDb command (and refreshed the downloads in the on-line Manual)
- Fixed issue where Octane IES lights where not pointing in the same direction as the Modo Photometric light that was used to create then
- Photometric lights now convert (via Create Octane Emitter) to geometry which is invisible in the Octane scene
- Fixed issues when multi-selecting Modo lights and then clicking Create Octane Emitter
- Fixed Kernel Save Format combobox hints
- Cleaned up properties displayed when switching between Thin Lens and Panoramic cameras
- Removed Environment max samples pin
- Added Light Pass Id to the Viewport render passes
- Added support for additional control points in the Octane Gradient node. Use the Gradient 2 node and click Edit Gradient to access this.

2.22.2.65
- Fixed Kernel Save Format combobox hints
- Cleaned up properties displayed when switching between Thin Lens and Panoramic cameras

2.22.2.64
- Removed Environment max samples pin
- Added Light Pass Id to the Viewport render passes

2.22.2.61
- Added support for additional control points in the Octane Gradient node. Use the Gradient 2 node and click Edit Gradient to access this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
JohnMesh
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Is there a timeline for MODO901 linux relaease face?
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face_off
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I have refreshed the installers at the top of this thread with:

2.23.2.73
- Initial release of the Modo901 plugin
- Updated Modo701/801 version so it does not load in Modo901

2.23.2.69
- Compiled with Octane 2.23.2
- Once an animation has finished rendering, a log entry is added to the Modo log indicating the total render time

Pls see http://render.otoy.com/universe.php#42M ... 0Specifics for specific documentation on the 901 release.

KNOWN ISSUES ON LINUX

- The "Authenticating Octane" window does not display correctly
- Pick cursors are not working (the default point cursor is used instead)
- I noticed some window overlapping issues (zorder problems) which seem to be Modo901 Linux problems

Good luck

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
matrix2012
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Hi,

it would be great to have the import function for ORBX. :)

man could then work from a different program such as Blender 3D, Maya, Cinema 4D scene ....... the import and on.

That would be a great feature :)

Sorry for my bad english.
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face_off
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I could potentially be able to add an Orbx Proxy item, where you add the item to the Modo scene and specify the ORBX file and it loads at rendertime. I will investigate this option...

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
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Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have refreshed the installers at the top of this thread with:

2.23.2.77
- Added the Panoramic Camera Stereo Output "Over-Under" option
- Added additional Panoramic Camera cube mapping projections

* Known Issue: When the Use Modo Render Cache preference is enabled, Replicator Prototypes must be visible, otherwise they do not render. This has been reported as a bug to TF.

2.23.2.76
- Fixed issue where the Z Depth render pass default, min and max values where incorrect
- Modo901 : Fixed issue where Replicators were not extracting transforms correctly in some situations
- Added option to save 16bit multi-layer EXR's
- Modo901 : Added the Kernel->Polygon Displacement property, which when enabled, the plugin will load displaced polygons from the Modo 901 render cache, and will not process the Octane Displacement node. This will result in a much slower load time, but allows the loading of procedural displacement maps. Requires the Preferences->Octane->Use Modo Render Cache setting to be enabled. Adjust the number of displacement polygons via the Render->Settings->Geometry Displacement options.
- Fixed issue where certain LiveDb texturemaps had the wrong folder location stored in the Filename property

2.23.2.75
- Fixed issue where pick cursors were not visible in Modo801
- Fixed issue introduced in 2.23.2.74 where material picking was not working
- Modo901 - added Images Palette button and Animation button to the OctaneRender layout toolbar. NOTE: The Image palette is not current working correctly on Modo901 - see Known Issue point 4 at http://render.otoy.com/universe.php#42M ... 0Specifics. That means these buttons also appear on the Viewport toolbar.

2.23.2.74
- The undocumented NodeGraph window is now modeless (so changing node values in this window immediately updates the Modo Octane Veiwport).
- Added "Edit Node Graph" button to the NodeGraph node in the Schematic, allowing you to edit the XML String in the Octane Node Graph. This is available in Modo901 only. Mouseover the button for details.
- Each material is now a separate node graph in Octane. You will only notice this change if you open the scene in Octane Standalone
- Modo901 Added Clips tab to the OctaneRender layout
- Modo901 Material Conversion : If the Modo Material is Physically Based, the Octane roughness will be the Modo roughness sqaured x 2.
- Modo901 Material Conversion : If the Modo Material "Use Refractive Index" is enabled, the Octane Glossy Index is set to the Modo Refractive Index.
- Added the Octane Value Enum node type, which is an integer which can be plugged into Enumerated pin types
- Imager and Postproc properties can now be animated
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have refreshed the installers at the top of this thread with:

2.23.2.79
- Fixed various issues associated with loading and saving defaults setup for the Kernel, Camera and Environment items in Modo901
- Added "Reset Settings to Default" to the Octane Environment panel
- Added the Change Lock button back to the Modo901 Octane toolbar
- Fixed issue where the "Edit in Schematic" button was not working if the "Open OctaneRender Setup Window on Selection" Preference was disabled
- Fixed Image Sequences not working. Note: Image Sequences are only supported on one-the-fly material conversions (ie. not supported in Octane Overrides).
- Added bump map conversion for specular materials
- Fixed issue were on-the-fly material conversion was plugging the Transparency Color into the Opacity instead of the Transmission pin

2.23.2.78
- Changed "octane.command exportAlembic" to "octane.saveAnimation [filename]"
- Fixed minor issues when cancelling an animation in Modo901
- Fixed bug where the octane.materialMacro pasteMaterial command would not paste Specular materials
- Changing the value of "shared" Octane Override nodes now updates all materials using those nodes
- Fixed "Error getting polygon displacement" log message when rendering with displacement in Modo701/801.
- You can now animation the rendering resolution (regardless of the "Use Modo Resolution" checkbox status)
- Defaulted the "Open Setup Window when Override is selected" and "Open Setup Window when Override is created" Preference to OFF for Modo901
- Added the number of triangle with have Displacement to the render statistics
- Fix the matching of Modo CC Subd Boundary Rules with Octane Subd Boundary Interpolation rules

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi Paul,

Thanks for the Octane for Modo Linux support and the hard work.

I am happy that a Linux version available. :D

Thanks again

sorry for my bad English.

matrix2012
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