Volumetrics

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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simsen
Licensed Customer
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Joined: Sat Aug 30, 2014 9:37 am

hello,

is there a way to add volumetric to a light or to the global scene (fog) when using IBL?

thanks
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face_off
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Location: Adelaide, Australia

Yes. It's been a while since I've done this - but from memory you add a cube around the render area and set it up with a specular material with a scatter. The camera must be outside the cube. Check the Tutorials forums, or search for fog. It works really nicely, but takes some time to learn the setup.

Paul
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simsen
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Joined: Sat Aug 30, 2014 9:37 am

Ok, thanks Paul
LFedit
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Joined: Tue Jan 22, 2013 12:00 am

I tried searching but can not for the life of me figure out how to set up volumetrics. Simsen, did you get this to work at all? I will keep searching..
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have attached a Modo sample scene.

Camera must be out of the "fog box" ("Cube 2" in this case). The emitter is inside (but probably not mandatory).

Set hotpixel to 0 and caustic blur to 1. Use Path Tracing.

The fog material probably needs Scatter < Absorption. Set Reflection as 0 (black), Transmission as 1 (white), Index 0.

Paul
Attachments
modo fog sample scene.zip
(10.61 KiB) Downloaded 248 times
modo fog.png
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Got it. Thanks. I had to adjust a few things but copied your material exactly. Thanks!!
Win 10, Threadripper Pro, Dual 3090s
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