Hello!
I have written very simple replicator data exporting script for Modo, that you can apply.
What you need to do:
1) make replicator or instances in Modo
2) in upper menu find Item>Replicator(at bottom)>Freeze replicator
3) select items, data from which you want to take
4) in upper menu System>Run Script or Shift+F5 , then select a script file
5) it will ask you to save to text
6) In Octane for Scatter select text file with data
background from openfootage.net
script for Modo( data from instances to Octane scatter)
Moderator: face_off
- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
- Attachments
-
- ModoToOctaneScatter(Rotation fixed).rar
- ===================
Download script
============================= - (1.13 KiB) Downloaded 367 times
Last edited by enverholancev on Tue Feb 12, 2013 8:15 am, edited 7 times in total.
- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
You can make grass made out of replicator, but not out of hair.
create material> add surface generator layer to it>
> create replicator of a grass mesh with paint source of surface generator > freeze and select instances, then run script and save for octane use
You may change mesh to low density one before making it freeze , sow it cause no troubles to modo viewport.
create material> add surface generator layer to it>
> create replicator of a grass mesh with paint source of surface generator > freeze and select instances, then run script and save for octane use
You may change mesh to low density one before making it freeze , sow it cause no troubles to modo viewport.
I'd love to try this but the link says:
"Download permission denied by uploader. (0b67c2f5)"
"Download permission denied by uploader. (0b67c2f5)"
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
Loaded on fist post. Strange, i thought archives not allowed to attach.funk wrote:I'd love to try this but the link says:
"Download permission denied by uploader. (0b67c2f5)"
It uses a single mesh and text file for multiplication.PAQUITO wrote:I assume it will be exported as pure geometry, so... will it weight like hell?
Thanks enverholancev. It seems to work great!
I think you probably need some instructions on how to use the text file once it's done
1. In modo, you need to export the the item that is instanced as an obj
2. In octane, add a scatter node and plug the object into its input and load the text file into the node
I think you probably need some instructions on how to use the text file once it's done
1. In modo, you need to export the the item that is instanced as an obj
2. In octane, add a scatter node and plug the object into its input and load the text file into the node
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Actually it doesnt seem to export rotations correctly (position and scale work fine). If you compare the 2 attached images, all the positions are correct, but the rotations are not
Last edited by funk on Tue Feb 12, 2013 5:21 am, edited 1 time in total.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- enverholancev
- Posts: 22
- Joined: Mon Nov 07, 2011 10:12 am
- Location: Russia Perm
yes i think it don't work properly on angles more than 90degrees, need to correct formulafunk wrote:Actually it doesnt seem to export rotations correctly. If you compare the 2 attached images, all the positions are correct, but the rotations are not
I tried selecting items in different orders and using different action centers but the octane render was always the same.
Anyway, I'm not sure this really matters too much.
Anyway, I'm not sure this really matters too much.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ