HI Paul, there is a problem with octane the plugin build 81, it does not saves octane render plugin defaults presets.
Please check this and fix it in the next build.
Cheers,
Vlad
Moderator: face_off
Hi Vlad - Modo801 or 901? Which defaults are not being saved pls?there is a problem with octane the plugin build 81, it does not saves octane render plugin defaults presets.
face_off wrote:Hi Vlad - Modo801 or 901? Which defaults are not being saved pls?there is a problem with octane the plugin build 81, it does not saves octane render plugin defaults presets.
Thanks
Paul
Fixed in the next release. The Imager and Post Proc settings were not being saving to the defaults file.801, reset settings to default does not work, and save settings to default does not work for modo 801 for octane camera proprieties (response type, vinette)
Hi Vlad - this would be easy to do - however I don't think it would work for most users, so maybe it could be an option in the Preferences? These Image nodes should automatically be being created at the moment when you have a corresponding material in the Shader Tree for those Effects. Are you bypassing adding the images to the Shader Tree? How are using the Modo Texture Locator for the Octane Image Projection, or setting this manually? By adding blank Image nodes, this will then mean the Octane Override ignores any Modo Material colors (like the diffuse color, specular amount, etc).Link empty Octane RGB image to diffuse
Link empty Octane Gray Scale image to specular
Link empty Octane Gray Scale image to roughness
Link empty Octane RGB image to bump
Link empty Octane Gray Scale image to bump
Link empty Octane Gray Scale image to opacity
face_off wrote:Hi Vlad - this would be easy to do - however I don't think it would work for most users, so maybe it could be an option in the Preferences? These Image nodes should automatically be being created at the moment when you have a corresponding material in the Shader Tree for those Effects. Are you bypassing adding the images to the Shader Tree? How are using the Modo Texture Locator for the Octane Image Projection, or setting this manually? By adding blank Image nodes, this will then mean the Octane Override ignores any Modo Material colors (like the diffuse color, specular amount, etc).Link empty Octane RGB image to diffuse
Link empty Octane Gray Scale image to specular
Link empty Octane Gray Scale image to roughness
Link empty Octane RGB image to bump
Link empty Octane Gray Scale image to bump
Link empty Octane Gray Scale image to opacity
Paul
OK - I will look at this /after/ the 2.24 release.As a preference it will be nice.
I am adding blank nodes, yes,... I do not want to make octane render looks as modo, I do not use modo render from over 1 year now, so I do not care to make the match.
So if you can add this as a preference tick to add these nodes as blank inputs,... it will be nice.
I make the octane materials by manual adding all these files.
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