Hello
Here is an example exemplifying the problem, when you connect each texture to the diffuse pin they show the correct size, but through the mix node it inherits the scaling of the first texture.
Kind regards
Filipe
There seems to be an issue with the OpenGL viewport which got introduced with 2.14. We try to fix it with the next release. In the meantime, please use the software viewport (File -> Preferences... -> Application -> Viewport).
Zay wrote:When changing a texture in the Node Inspector it often happens that you can't Undo it. Sometimes it even clears the node completely.
Zay wrote:Another annoying bug is when you want to change a texture and click on "Load New Image" in the Node Inspector, the dialog pops up to pick an image. If I double click on the image I want it will pick another texture that is behind the dialog window before it closes and you are wondering why nothing happens to the texture you just loaded while fiddling with the settings until you realize it's the wrong material you are working on.
So it seems that the Material Picker is still active in the dialog browser and can pick what is behind it in the viewport.
This doesn't happen in Octane 2.06.
abstrax wrote:You are sure that you just do a double-click on the file name? Could you check if the problem occurs in the OpenGL viewport and in the software viewport (File -> Preferences... -> Application -> Viewport)? Which operating system do you use?
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