This release fixes a few fairly critical bugs of 1.34.
Changes since version 1.34
- Added
octane.image.getProperties()
andoctane.image.getBuffer
, renamedoctane.image.create()
tooctane.image.load()
, to provide support for loading LDR/HDR mono/RGBA images. - Changed exposure scale for untonemapped images: The scale matches now the white point of tonemapped images with gamma 2.2.
- Fixed an error in scene graphs that have unconnected transform input linker nodes.
- Fixed broken loading of IES files.
- Fixed incorrect memory allocation for LDR images, using too much memory on the host.
- Fixed incorrect loading of images for alpha image texture nodes if the image files doesn't contain an alpha channel or has no transparency.
- Fixed auto-alpha option in the OBJ/MTL import.
- Fixed wireframe rendering for GPUs of compute model 2.1.
Download:
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team