This is a release to patch a few bugs of 1.33, and add some missing features.
Changes since version 1.33
Rendering
- Added object layer picker, which works similar to the material picker. Picking a mesh without an object layer map attached will select the mesh node.
- Added object layer ID channel to the info channels kernel.
- The wireframe mode works with any type of camera, and the line weights are more even.
- Added option to the info channel kernel to disable motion blur, DOF and filtering.
- Changed how PMC handles high ray depths. All rays are traced until they reach the maximum depth, so transparent objects no longer cause a dark outline in scenes.
- Fixed behavior of glossy materials when using the direct lighting kernel
- Fixed broken renderer state after switching on the environment importance sampling with the image texture power set to 0.
- Lua scripts can place text and progress in the status bar.
- Fix setting up aperiodic animators,
- Add
copyItemTree
function to copy an item and all its inputs, andwriteToPackage
to save a root node graph to a package.
- The text in a note node is always updated after deselecting the node. No click on the Update button is required.
- If connection to OctaneLive fails and no offline data is available, make sure Octane appears in the taskbar anyway.
- Octane saves if a node was expanded in the node inspector.
- Added new command line parameters for use in combination with
--script
:--no-gui
: hides the main Octane UI, and exit after the script finishes--stop-after-script
: exit after the script finishes
- Fixed saving relative paths on Windows.
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team