This is a quick-fix release to patch a few holes of 1.30 (especially in the API).
Changes since version 1.30
Rendering
- Fixed animation render script to work correctly with the latest Lua changes.
- Increased the maximum render resolution to 32768x32768 pixels. Please be aware that you can't render the maximum resolution with current hardware since the film buffer wouldn't fit into VRAM. In case you just want to increase the image resolution in one direction, the film buffer should fit, but you may have to switch to the software viewport since OpenGL may not be able to display such large images.
Scene and Geometry I/O
- Fixed creation of object layer pins of a scene node graph when loaded from Alembic files.
Lua Scripting
- Added
octane.render.setSubSampleMode()
andoctane.render.getSubSampleMode()
to set/get the current sub-sampling mode. - Added
octane.render.setClayMode()
andoctane.render.getClayMode()
to set/get the current clay mode.
Download:
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team