OctaneRender™ Standalone 1.30

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi All,

This is another bug-fix release.

Changes since 1.29

Rendering
  • Fixed incorrect auto-focus of surfaces very very close to the camera.
  • Changed AO of the direct lighting kernel to ignore all geometry that has a specular material with the fake shadow option enabled.
  • Image textures are now mapped to the UV range [-1,-1]..[1,1], if no transformation is applied in flat/cylindrical/perspective mapping.
  • Fixed sveral bugs that crashed Octane when a node gets deleted that has a preview rendering running or displayed.
  • Changed orientation of some sides of box mapping: The top and bottom face are mapped with X pointing right - all others have Y pointing up.
Scene and Geometry I/O
  • Fixed a crash when geometry files were loaded with inverted face normals and contained n-gons.
Lua Scripting
  • Added octane.gui.dispatchGuiEvents() to allow GUI updates in long function calls that would otherwise freeze the UI.
  • Failed component creation will cause the script to exit with an error.
  • Making sure that Lua GUI groups have as many cells as children.
  • Added octane.project.saveAsPackage() and octane.project.unpackPackage() and octane.project.loadedFromPackage().
  • Added possibility to pass parameters to octane.gui.closeWindow() which are then returned from octane.gui.showWindow().
  • Added numeric box component (octane.gui.NUMERIC_BOX).
  • Made Lua GUI event naming more consistent.
  • Renamed value change events TEXT_EDITOR_CHANGE / SLIDER_VALUE_CHANGE / NUMERIC_BOX_VALUE_CHANGE / COMBO_BOX_SELECTION_CHANGE / COLOUR_SWATCH_CHANGE to VALUE_CHANGE.
Other
  • Fixed update of colour swatch when changed in the colour picker.
  • Fixed crash/lock up in the transform value component when the aspect ration is locked and a slider with value 0 is moved.
  • Fixed various crashes and update issues when node change events are propagated through the system.
  • Fixed switching off of render view port lock, when the render pane is maximized/minimized.

Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
ZIP archive:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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MB
Licensed Customer
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Location: Washington, D.C.
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Thanks for the release, looking foward to using the new numeric button, however i can't get this release to run, i also couldn't get release 1.28 to run, it displayed the same error., release 1.29 runs fine.

best.
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Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

Maybe it is something in your default scene. Can you go to %appdata%\OctaneRender and rename the defaults.ocs file? If this solves the problem can you attach this file so we can fix the crash?

--
Roeland
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funk
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Location: Australia

The "Load object layers" option no longer works when I import alembic files. It was working in 1.29. The scene node would contain extra inputs for object layers
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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funk
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I PMed an .ABC file to abstrax that was crashing 1.29 when flipping faces. You guys fixed that (THANKS!). That same .ABC contains object layers which showed pins in 1.29, but no object layer pins in 1.30
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Tugpsx
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Thanks for the update.
Win 11 64GB | NVIDIA RTX3060 12GB
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smicha
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Location: Warsaw, Poland

Please add transform value nodes for Mesh UV projection. Sometimes I must use complicated shapes and neither box, nor XYZ to UVW mapping works well. If I have to move the texture on an object I cannot do it in Octane. And this option is a must for me when I use instancing.

PS. Thanks for 1.30 :)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

funk wrote:I PMed an .ABC file to abstrax that was crashing 1.29 when flipping faces. You guys fixed that (THANKS!). That same .ABC contains object layers which showed pins in 1.29, but no object layer pins in 1.30
Ok, we will have a look at it tomorrow. Thanks for the feedback.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

smicha wrote:Please add transform value nodes for Mesh UV projection. Sometimes I must use complicated shapes and neither box, nor XYZ to UVW mapping works well. If I have to move the texture on an object I cannot do it in Octane. And this option is a must for me when I use instancing.

PS. Thanks for 1.30 :)
You can either use the object coordinate space and then the texture projection is in a coordinate space local to each instance. If you want to use UV mapping, you can still apply a transformation in UV space (translation/scale/rotation) via the pin "UV transform".
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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smicha
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Now I get it :oops: It works like a charm.

Thank you so much!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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