This version has fixes for some issues reported for the previous versions and it introduces the object space mapping for procedural textures.
Changes since 1.23
Rendering
- Procedural textures can be indexed by object space coordinates rather than world space coordinates, meaning the texture sticks to the object when it is moved around.
 - Fixed problem with geometry compilation while moving the time slider with a heavy scene.
 - The IOR for specular materials can be set to less than 1.0 using the text box.
 - Changed the reflection and transmission input meaning on specular materials: internal reflection is filtered by the reflection input, rather than the transmission input.
 
- When loading a new alembic file the default length unit and other import preferences are used.
 
- Lua editor has shortcut keys for saving and running and reloading a script.
 - Lua scripts can have a header containing information about a script.
 - Lua scripts can have shortcuts.
 - Allow logarithmic sliders with minimum value of 0 (there is a short linear section at the minumum).
 - The progress bar shows 100% progress for a progress value of 1.0 (and higher), for indefinite mode set a negative value.
 - Relaxed type constraints when setting an attribute or animator directly via a node. For instance all float nodes have an AT_FLOAT3 attribute, but it can be set as a float (which makes more sense for values like the camera FOV).
 - Matrix attributes can be set.
 - Fixed combo box behaviour.
 - Tables in the GUI trigger a callback when the sort order changes.
 octane.file.getSpecialDirectories()can fetch the script directory.node:getInputNode()doesn't raise an error when the selected pin isn't connected.- New function to get the list of destination nodes for a node.
 
- The render statistics pop up works with the timeline visible.
 - In transform value nodes the aspect ratio for the scale can be locked.
 - Fixed numeric box scrolling on Linux.
 - The image zoom modifier key is saved properly when closing the preferences dialog.
 
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team
                                                                
                            

