OctaneRender™ Standalone 1.23

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OctaneRender™ Standalone 1.23

Postby roeland » Fri Dec 20, 2013 5:49 am

roeland Fri Dec 20, 2013 5:49 am
Hi,

This release introduces support for loading animated meshes from Alembic files on different timestamps, so now mesh animations can be exported to Octane. Motion blur however is still limited to camera motion blur.

Please note that loading a large mesh may take some time so the time slider may react a bit slowly when a scene with large animated meshes is loaded. Also to render Octane still needs to compile the new mesh.

Importing material assignments from Alembic files
If Alembic files from your 3D-application are imported with only a single material input named "Material" then material assignments are not exported from your 3D-application, or they are exported in a non-standard way. If this is the case you can export a small scene with some material assignments and attach it to this thread, so we can check if the file actually contains material data. It seems most 3D-applications don't export materials by default, please try if you can enable any settings to export things like materials, face sets or polygon selections.

Changes since 1.22

Rendering

  • Enable wrapping and mirroring the same image texture in a scene.
  • Fixed memory usage display while rendering scenes with image textures.

Scene and geometry import

  • The alembic loader supports animated meshes, allowing rendering them on different time stamps.
  • UV coordinates are loaded correctly from Alembic files.
  • Fixed camera up vector import for certain files.
  • Try to load material assignments from some Alembic files exported with Exocortex Crate plugins (But see above).
  • The OBJ loader imports correct specular reflection values for glossy materials.

Lua

  • Parameter and property names are colored in the API browser to make them stand out more.
  • The script directory is added to the lua package path.
  • Lua buttons may have tooltips.
  • getPinInfo() works for dynamic pins.
  • All file functions require absolute paths.
  • Add functions to:
    • get and set the node selection
    • get the current render target node
    • get the path to the current project
    • copy nodes into pins
    • set the shutter time
    • unfold a node graph
  • The transform attribute of transform value nodes can be animated

Other

  • Improved behaviour of scrolling for some numeric text fields: Moving the mouse up/down while keeping the mouse button down will increase/decrease the numbers. Holding SHIFT applies a factor of 10 and CTRL applies a factor of 100.
  • Hitting ctrl-S after loading the default scene doesn't crash anymore.
  • The time line component is shown immediately after loading an animated scene.
  • Files which don't exist are cleared from the Recently used list.
  • Fixed some problems with loading 2D transforms from some OCS files.

Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
ZIP archive:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit

Happy rendering,
Your OTOY NZ Team
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Re: OctaneRender™ Standalone 1.23

Postby pixelrush » Fri Dec 20, 2013 5:56 am

pixelrush Fri Dec 20, 2013 5:56 am
Look at that! Xmas presents to open including - drumroll please - API colour and MRU cleanup!! :arrow: :D
Thanks Otoy team 8-)
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Re: OctaneRender™ Standalone 1.23

Postby Seekerfinder » Fri Dec 20, 2013 6:08 am

Seekerfinder Fri Dec 20, 2013 6:08 am
Thanks guys.
roeland wrote:Enable wrapping and mirroring the same image texture in a scene.
Fixed memory usage display while rendering scenes with image textures.

That's great!
Really hope we see more of the user requested features soon!

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Re: OctaneRender™ Standalone 1.23

Postby pixelrush » Fri Dec 20, 2013 6:24 am

pixelrush Fri Dec 20, 2013 6:24 am
API colour distinction is great.
MRU works fine if a little differently that I anticipated. Cleans whole list during start up rather than as you fail to open an individual file.
I'm not complaining though. Its in at last. No more messy manual edits. Thanks.
Ok off to test other stuff...
The Octane year turned out well after all.
Well done. Enjoy your brief holidays. ;)

Edit: small issue still lurking - when an Alembic file is loaded the textures/memory info is not available by clicking on the bar/area above it as per usual
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Re: OctaneRender™ Standalone 1.23

Postby bicket » Fri Dec 20, 2013 7:37 am

bicket Fri Dec 20, 2013 7:37 am
Hi Roeland,

Thanks for update. What about shadow visibility VS environment light ?
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Re: OctaneRender™ Standalone 1.23

Postby Tugpsx » Fri Dec 20, 2013 8:17 am

Tugpsx Fri Dec 20, 2013 8:17 am
Thanks for the update, off to play
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Re: OctaneRender™ Standalone 1.23

Postby glimpse » Fri Dec 20, 2013 8:21 am

glimpse Fri Dec 20, 2013 8:21 am
thanks Guys for Your work!
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Re: OctaneRender™ Standalone 1.23

Postby vipvip » Fri Dec 20, 2013 8:51 am

vipvip Fri Dec 20, 2013 8:51 am
thanks

about the performance loss between 1.20a & 1.22 i was talking about in 1.22 thread, in fact, when disabling "importance sampling" for the same scene created with 1.20a version, in the environment-lighning-texture tab, the rendering speed of the 1.22 grows up to the level of the 1.20a ( almost ).
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Re: OctaneRender™ Standalone 1.23

Postby mikinik » Fri Dec 20, 2013 9:29 am

mikinik Fri Dec 20, 2013 9:29 am
hi! why self-illuminating material works not always correctly? to all geometry before exporting applied reset xform. normals of geometry oriented correctly.
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Re: OctaneRender™ Standalone 1.23

Postby Vanya » Fri Dec 20, 2013 9:35 am

Vanya Fri Dec 20, 2013 9:35 am
roeland when to expect the next release ?

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