gabrielefx wrote:finally smooth interpolation and correct bump...
Hey, don't change the fresnel from 1 to 0 and viceversa too often because Karba has to create another script to invert this value for older scenes.
Please add a table of physical corrected index of refractions and abbe: air, water, diamond, etc. Many people don't know what the ior is.
Regards
air, water, diamond, etc +1000