OctaneRender™ Standalone 1.17

Forums: OctaneRender™ Standalone 1.17
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Re: OctaneRender™ Standalone v1.17 [current]

Postby cfrank78 » Thu Jun 06, 2013 11:49 am

cfrank78 Thu Jun 06, 2013 11:49 am
If i take a material from the database and use the material picker, only a small line with material macro shows up in the node insepctor. Previously, i used 1.13, when i used the picker all material properties, even when used database materials where there and i could adjust the material. Now i have to doubleclick the material and a new register shows up. why is that? the previous workflow was much faster. Am i doing someting wrong?

Kind regards Chris!
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Re: OctaneRender™ Standalone v1.17 [current]

Postby Elvissuperstar007 » Thu Jun 06, 2013 3:06 pm

Elvissuperstar007 Thu Jun 06, 2013 3:06 pm
cfrank78 wrote:If i take a material from the database and use the material picker, only a small line with material macro shows up in the node insepctor. Previously, i used 1.13, when i used the picker all material properties, even when used database materials where there and i could adjust the material. Now i have to doubleclick the material and a new register shows up. why is that? the previous workflow was much faster. Am i doing someting wrong?

Kind regards Chris!


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Re: OctaneRender™ Standalone v1.17 [current]

Postby bepeg4d » Thu Jun 06, 2013 5:17 pm

bepeg4d Thu Jun 06, 2013 5:17 pm
i'm asking this since v1.14, i hope that they could find a better solution because the workflow is completely broken, it's a pain to fine tuning the materials :(
ciao beppe
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Re: OctaneRender™ Standalone v1.17 [current]

Postby smicha » Thu Jun 06, 2013 5:32 pm

smicha Thu Jun 06, 2013 5:32 pm
Thanks guys for your hard work!
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Re: OctaneRender™ Standalone v1.17 [current]

Postby Seekerfinder » Thu Jun 06, 2013 7:42 pm

Seekerfinder Thu Jun 06, 2013 7:42 pm
Thanks Team Otoy.

I hold my breath every time with a release candidate, hoping for...
1. HDRI + SUN
2. Displacement maps

Any chance of even a roadmap hint on these?

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Re: OctaneRender™ Standalone v1.17 [current]

Postby cfrank78 » Thu Jun 06, 2013 11:00 pm

cfrank78 Thu Jun 06, 2013 11:00 pm
i'm asking this since v1.14, i hope that they could find a better solution because the workflow is completely broken, it's a pain to fine tuning the materials :(
ciao beppe


Ok. So i did nothing do wrong. So why did they do this? This is.....completely......no words :cry: :?: :x

Worked all day in 1.17. Can´t handle this workflow, sorry guys. Went back to 1.13 now. Sorry!

Kind regards Chris!
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Re: OctaneRender™ Standalone v1.17 [current]

Postby abstrax » Thu Jun 06, 2013 11:34 pm

abstrax Thu Jun 06, 2013 11:34 pm
cfrank78 wrote:
i'm asking this since v1.14, i hope that they could find a better solution because the workflow is completely broken, it's a pain to fine tuning the materials :(
ciao beppe


Ok. So i did nothing do wrong. So why did they do this? This is.....completely......no words :cry: :?: :x

Worked all day in 1.17. Can´t handle this workflow, sorry guys. Went back to 1.13 now. Sorry!

Kind regards Chris!

The reason of this change is to display the input pins of a macro node. Otherwise they would never be visible. A macro node is supposed to be a black box, with an interface specified by the input nodes.

Since there have been a few complaints (and we never listen to the users ;) ), we just merged some changes from our development branch into the stable branch. These will allow you to switch between the node graph connected to the output pin and the input pins. We are currently rebuilding the version and will upload it as soon that is done. I will let you know when the files have been updated.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone v1.17 - updated [current]

Postby abstrax » Fri Jun 07, 2013 12:38 am

abstrax Fri Jun 07, 2013 12:38 am
To sort out the macro node issues reported here a few times, Roeland merged some changes from the development branch into the stable branch. Now you can switch between two display modes for macro nodes:
macro_displaymode.png

If the node graph of a macro node contains input nodes (which are displayed as input pins on the node itself) the input pins will be displayed as default. This hides the internal node graph. Using the icon marked above you can switch to the node graph that is connected to the output node, hiding the input pins.

This change plus more stuff was planned for the next release after stable 1.20 and probably will make even more sense then, but hopefully it helps with the current problems, too.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone v1.17 - updated [current]

Postby bepeg4d » Fri Jun 07, 2013 6:39 am

bepeg4d Fri Jun 07, 2013 6:39 am
this is great, a big thanks, now the workflow is no more broken and is also easy to work with pins now :D
thanks again guys for the fast correction, very appreciated :)
ciao beppe
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Re: OctaneRender™ Standalone v1.17 - updated [current]

Postby gabrielefx » Fri Jun 07, 2013 7:29 am

gabrielefx Fri Jun 07, 2013 7:29 am
finally smooth interpolation and correct bump...
Hey, don't change the fresnel from 1 to 0 and viceversa too often because Karba has to create another script to invert this value for older scenes.
Please add a table of physical corrected index of refractions and abbe: air, water, diamond, etc. Many people don't know what the ior is.

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