OctaneRender™ Standalone v1.0 beta3.01 [obsolete]

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

The OctaneRender™ Team is proud to announce the test release of OctaneRender™ beta 3.01.

This release fixes a lot of bugs found in the first instancing release.

Changes since beta 3.00

Lighting
  • Fixed bugs in direct ligting when using instanced emitters causing incorrect or missing illumination.
  • Direct light from a textured emitter is rendered correctly.
  • IES lights on instances are oriented correctly.
Geometry
  • Mesh files and CSV files in scatter nodes can be reloaded.
  • Scatter nodes using a CSV file load and save correctly, and CSV files containing multiple spaces between values are parsed correctly.
  • Fixed GPU crash when selecting a geometry node that doesn't render any objects.
  • Shading normals mode of the deep_channel_kernel works correctly again.
Other
  • Fixed quick previews of procedurals.
  • The noise on renders with a low amount of samples per pixel is different for each render, removing the effect of having a noise overlay in animations, but introducing more flicker.
  • Linux users can use the numpad enter key.
  • The speed of moving the camera sideways is adapted to the field of view.
  • Added Daz and Poser native units in the OBJ file import preferences.
  • Don't allow creating loops in the node graph and causing a crash.
  • Fixed memory leak on opening a new scene.
  • Fix crash when falloff node gets its input through a macro input pin.
Download here:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit and 64-bit

Linux:
- 64-bit

Driver Requirements: This release was built with CUDA 4.0(http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).

These builds support only Tesla and Fermi cards (compute model 1.0 to 2.1).
Kepler GPUs are not supported at the moment but a fully functional build is being developed.

Kepler build:

This build will run on Fermi and Kepler cards.
- Windows 64-bit


Most recent documentation: 2.58e user manual

Yours,
The OctaneRender™ Team.
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Synthercat
Licensed Customer
Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

10% slower in Specular Material Preview (compared to 1.0 2.59) but I guess you know that!
Thank you for your work... I must try to learn about instancing now :roll:
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

thanks roeland, i'm testing right now ;)
[*]Linux users can use the numpad enter key.
in the next release is possible to have this feature also for osx?
ciao beppe
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abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

bepeg4d wrote:thanks roeland, i'm testing right now ;)
[*]Linux users can use the numpad enter key.
in the next release is possible to have this feature also for osx?
ciao beppe
We didn't realize that it's a problem with Mac OS, too. We will look into it.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

thanks marcus, anyway this osx version seems extremely more stable and it's a pleasure to have the emitters back ;)
big thanks to all the team :D
ciao beppe
Attachments
LollyPot_Cornell-301-01.png
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Sounds like a great update. My current scene has 5 CSV scatter files and having to update each of these every time that I made a change was a pain. I will try it out tonight.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

great update. so i guess that maya users will benefit of the new sdk soon. time to instance directly inside maya :)
sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

great! Is there a corresponding new MaxScript exporter thingy to go with this, or do I have to upgrade to the full blown plugin for Max?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Good news. Thanks.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
AndreaMannori
Licensed Customer
Posts: 153
Joined: Thu Feb 24, 2011 8:25 am
Location: Bergamo

It's beautiful to come back from holidays and to hear about a new release!
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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