This release fixes a lot of bugs found in the first instancing release.
Changes since beta 3.00
Lighting
- Fixed bugs in direct ligting when using instanced emitters causing incorrect or missing illumination.
- Direct light from a textured emitter is rendered correctly.
- IES lights on instances are oriented correctly.
Geometry
- Mesh files and CSV files in scatter nodes can be reloaded.
- Scatter nodes using a CSV file load and save correctly, and CSV files containing multiple spaces between values are parsed correctly.
- Fixed GPU crash when selecting a geometry node that doesn't render any objects.
- Shading normals mode of the deep_channel_kernel works correctly again.
Other
- Fixed quick previews of procedurals.
- The noise on renders with a low amount of samples per pixel is different for each render, removing the effect of having a noise overlay in animations, but introducing more flicker.
- Linux users can use the numpad enter key.
- The speed of moving the camera sideways is adapted to the field of view.
- Added Daz and Poser native units in the OBJ file import preferences.
- Don't allow creating loops in the node graph and causing a crash.
- Fixed memory leak on opening a new scene.
- Fix crash when falloff node gets its input through a macro input pin.
Download here:
Windows:
ZIP archives:
- 64-bit — 32-bit
MacOS X:
- 32-bit and 64-bit
Linux:
- 64-bit
Driver Requirements: This release was built with CUDA 4.0(http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).
These builds support only Tesla and Fermi cards (compute model 1.0 to 2.1).
Kepler GPUs are not supported at the moment but a fully functional build is being developed.
Kepler build:
This build will run on Fermi and Kepler cards.
- Windows 64-bit
Most recent documentation: 2.58e user manual
Yours,
The OctaneRender™ Team.