OctaneRender™ Standalone v1.0 beta3.01 [obsolete]

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OctaneRender™ Standalone v1.0 beta3.01 [obsolete]

Postby roeland » Tue Sep 04, 2012 5:46 am

roeland Tue Sep 04, 2012 5:46 am
The OctaneRender™ Team is proud to announce the test release of OctaneRender™ beta 3.01.

This release fixes a lot of bugs found in the first instancing release.

Changes since beta 3.00

Lighting

  • Fixed bugs in direct ligting when using instanced emitters causing incorrect or missing illumination.
  • Direct light from a textured emitter is rendered correctly.
  • IES lights on instances are oriented correctly.

Geometry

  • Mesh files and CSV files in scatter nodes can be reloaded.
  • Scatter nodes using a CSV file load and save correctly, and CSV files containing multiple spaces between values are parsed correctly.
  • Fixed GPU crash when selecting a geometry node that doesn't render any objects.
  • Shading normals mode of the deep_channel_kernel works correctly again.

Other

  • Fixed quick previews of procedurals.
  • The noise on renders with a low amount of samples per pixel is different for each render, removing the effect of having a noise overlay in animations, but introducing more flicker.
  • Linux users can use the numpad enter key.
  • The speed of moving the camera sideways is adapted to the field of view.
  • Added Daz and Poser native units in the OBJ file import preferences.
  • Don't allow creating loops in the node graph and causing a crash.
  • Fixed memory leak on opening a new scene.
  • Fix crash when falloff node gets its input through a macro input pin.

Download here:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit and 64-bit

Linux:
- 64-bit

Driver Requirements: This release was built with CUDA 4.0(http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).

These builds support only Tesla and Fermi cards (compute model 1.0 to 2.1).
Kepler GPUs are not supported at the moment but a fully functional build is being developed.

Kepler build:

This build will run on Fermi and Kepler cards.
- Windows 64-bit


Most recent documentation: 2.58e user manual

Yours,
The OctaneRender™ Team.
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby Synthercat » Tue Sep 04, 2012 6:28 am

Synthercat Tue Sep 04, 2012 6:28 am
10% slower in Specular Material Preview (compared to 1.0 2.59) but I guess you know that!
Thank you for your work... I must try to learn about instancing now :roll:
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby bepeg4d » Tue Sep 04, 2012 7:25 am

bepeg4d Tue Sep 04, 2012 7:25 am
thanks roeland, i'm testing right now ;)
[*]Linux users can use the numpad enter key.

in the next release is possible to have this feature also for osx?
ciao beppe
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby abstrax » Tue Sep 04, 2012 9:16 am

abstrax Tue Sep 04, 2012 9:16 am
bepeg4d wrote:thanks roeland, i'm testing right now ;)
[*]Linux users can use the numpad enter key.

in the next release is possible to have this feature also for osx?
ciao beppe


We didn't realize that it's a problem with Mac OS, too. We will look into it.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby bepeg4d » Tue Sep 04, 2012 10:27 am

bepeg4d Tue Sep 04, 2012 10:27 am
thanks marcus, anyway this osx version seems extremely more stable and it's a pleasure to have the emitters back ;)
big thanks to all the team :D
ciao beppe
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby steveps3 » Tue Sep 04, 2012 11:05 am

steveps3 Tue Sep 04, 2012 11:05 am
Sounds like a great update. My current scene has 5 CSV scatter files and having to update each of these every time that I made a change was a pain. I will try it out tonight.
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby Refracty » Tue Sep 04, 2012 12:09 pm

Refracty Tue Sep 04, 2012 12:09 pm
great update. so i guess that maya users will benefit of the new sdk soon. time to instance directly inside maya :)
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby sdwhitton » Tue Sep 04, 2012 1:21 pm

sdwhitton Tue Sep 04, 2012 1:21 pm
great! Is there a corresponding new MaxScript exporter thingy to go with this, or do I have to upgrade to the full blown plugin for Max?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby smicha » Tue Sep 04, 2012 1:59 pm

smicha Tue Sep 04, 2012 1:59 pm
Good news. Thanks.
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby AndreaMannori » Tue Sep 04, 2012 3:59 pm

AndreaMannori Tue Sep 04, 2012 3:59 pm
It's beautiful to come back from holidays and to hear about a new release!
Andrea Mannori

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