itsallgoode9 wrote:Does this mean by default every scene will be 40% brighter even if it's not using the sky system?? If I am opening a scene built in an old scene, will i have to adjust exposure to get the same look?
eklein wrote:With the increase of exposure of 40% in 2.15.
Is their an easy way to fix the exposure of previously created scenes files? I am using the blender plugin.
With daylight exposure changing next release again. Which means that scenes that use daylight the lighting will have to be adjusted again. Is this correct?
If you had a scene in 2.14 with the default exposure settings and a scene in 2.15 with the default exposure settings, then the 2.14 scene would be about 40% darker (or the 2.15 scene would be about 70% brighter). Since Octane implements a version conversion, older scenes will render exactly the same in 2.15 as before because the exposure will be converted during the loading.
Unfortunately not every plugin can use the version conversion of Octane and needs to implement the conversion in the plugin itself. I gave a description of what needs to be done in the SDK release notes. The Blender plugin doesn't convert older scenes, but I asked Jim to add it and he will look into it.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra