OctaneRender™ Standalone 1.21

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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bepeg4d
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hi, i have copied and pasted the thomas lua script of the colored cube in a txt file and saved it woth .lua extension.
on win7 it works, but a new scene with the cube was created closing my already opened scene without an alert message. i have got an alert with "file load error" instead, infact there are two mesh nodes, one correct named "my cube", and one empty named "loaded cube".
on mac, octane crashes as soon as you click the "run" button.
ciao beppe
treddie
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Awesome!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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stratified
OctaneRender Team
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bepeg4d wrote:hi, i have copied and pasted the thomas lua script of the colored cube in a txt file and saved it woth .lua extension.
on win7 it works, but a new scene with the cube was created closing my already opened scene without an alert message. i have got an alert with "file load error" instead, infact there are two mesh nodes, one correct named "my cube", and one empty named "loaded cube".
on mac, octane crashes as soon as you click the "run" button.
ciao beppe
Hi beppe,

Is the obj file created from the script actually there on your disk?

We'll investigate the closing of the scene without an alert (did you have unsaved changes in that scene?) and the mac crash.

thanks,
Thomas
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abstrax
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Myxyu wrote:Hi. I have a problem. win 8 gtx 590 latest drivers. Undisplayable material.
Thanks for the feedback, the problem is the default unit during the geometry import in the application preferences. If you set it to meters and then restart the application it should work. We will fix it with the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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bepeg4d wrote:wow, impressive
a big thanks for the big update :)
very interesting the new node graph and node system, it's extremely powerful
i have tried to import an alembic scene with a simple camera animation and it's incredible
i have not get the texture but the camera animation is there and playing with the shutter speed is extremely funny
here is a simple example with the old benchmarck scene exported from c4d via alembic ;)
octane_121_benchmark.rar
ciao beppe
Alembic doesn't materials. Only geometry (animation) and cameras (animation).
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Refracty
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Well done.
Very stable for the first test release.
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roeland
OctaneRender Team
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arh-osa wrote:Thanks for release!
It seems that color linearization of OBJ doesn't work correctly, 'linear' colors look like sRGB and 'sRGB' colors look like double washed out.
Custom separator (comma) doesn't work either.
The colors washing out is a bug. We will fix it in the next release. But we will still require a dot as decimal separator.

--
Roeland
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smicha
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Thanks guys!!!

Some preliminary remarks:

1. When orthographic (camera) is enabled - scroll (zoom in and out) is not working.
2. I am not sure (I'll have to check more obj files) but I have the feeling that objs are loading longer than in 1.20.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
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RayTracey
OctaneRender Team
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Hi all,

I've uploaded an Alembic rigid body physics animation with camera path to demonstrate how camera motion blur and rigid body animation works in Octane. Instructions are provided in the note.
octaneshatter.png
OctaneShatterAlembic.zip
Example alembic animation
(3.32 MiB) Downloaded 258 times
Enjoy!

EDIT: to load the file in Octane 1.21, choose File -> Open and pick "octaneshatter121.ocs".

P.S. Alembic file import is still a work in progress and materials should be easier to modify in the next iteration.
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Elvissuperstar007
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RayTracey wrote:Hi all,

I've uploaded an Alembic igid body physics animation with camera path to demonstrate how camera motion blur and rigid body animation works in Octane. Instructions are provided in the note.
octaneshatter.png
Enjoy!

P.S. Alembic file import is still a work in progress and materials should be easier to modify in the next iteration.
does not operate, requires OBJ
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