coilbook wrote:Please add an option for light to ignore specular material.
It is known that if light shines through specular glass material light takes longer to calculate and more noise. (for example car light bulb shines through glass lens)
Can we have an option similar to a fake shadow called something like IGNORE GLASS on a specular material or light emitter itself where light will pass through specular glass material and completely ignore it like it is not there except glossy reflection that way we will have quick noise free light and a light source behind actual glass like a car head light
Thank you
How about a glossy material with full reflection, index 1, and less than 1 opacity. This is what was used before fake shadows to get architectural glass.
Essentially it's a glossy material setup as a mirror, but mostly see-through thanks to the opacity (or lack thereof).
For added realism you can use a falloff node to control the opacity.
Would that work for you?