OctaneRender™ Standalone 1.28

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stratified
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grimm wrote:I found some LUA issues:

It looks like there are some problems with how LUA is handling grouped nodes. When you pull the selected node (and a group node is selected) by using:

Code: Select all

octane.project.getSelection()[1]
You always get the same node of the type "NT_GEO_MESH = 1" which causes the isGraph() to fail because it doesn't match. The same issue happens if you do a findItemsByName and search for a node that is within the group. It again responds only with a node of type "NT_GEO_MESH = 1".

Although doing this works and finds all the nodes correctly:

Code: Select all

octane.nodegraph.getRootGraph():findNodes(octane.NT_RENDERTARGET, true)
Jason
Hi Jason,

The item returned by octane.project.getSelection or octane.nodegraph.findItems isn't a node. It's a graph of type octane.GT_STANDARD which happens to be equal to one (and octane.NT_GEO_MESH). So the returned item isn't a node at all (or group node), we call it a graph.

I hope this solves your problem or are there any other issues?

cheers,
Thomas
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grimm
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Thanks Thomas,

Yes, unfortunately there is a problem still, the isGraph fails to detect that the selected node is a graph. I'm not sure what changed, but the code that worked before doesn't anymore? This is why I was thinking that the type was being reported incorrectly. Also when you do a recursive findItemByName for a node inside the group graph it also doesn't return the correct node type (or maybe the correct node itself? ).

Jason
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stratified
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grimm wrote:Thanks Thomas,

Yes, unfortunately there is a problem still, the isGraph fails to detect that the selected node is a graph. I'm not sure what changed, but the code that worked before doesn't anymore? This is why I was thinking that the type was being reported incorrectly. Also when you do a recursive findItemByName for a node inside the group graph it also doesn't return the correct node type (or maybe the correct node itself? ).

Jason
I've answered your question here: http://render.otoy.com/forum/viewtopic. ... 9&start=60

cheers,
Thomas
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stratified
OctaneRender Team
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arh-osa wrote:Dear developers! Please add a pause and continue functions to LUA API, that can be used as callbacks (e.g. octane.render.callbackPause). Script button that allows user to suspend/resume rendering is much needed.
Pausing in the callback is a bit tricky. If you don't have a user interface and forget to continue. You will freeze up Octane.

If you describe what you're trying to create on the lua forum, maybe we can help out.

cheers,
Thomas
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Dmi3ryd
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Hello everyone. This is a bug?
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2014-01-30_22-32-51.png
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Dmi3ryd
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Sorry, this is glare power.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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Dmi3ryd
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sun and glare isn't reflect in floor glossy material :((
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Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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smicha
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Dmi3ryd wrote:sun and glare isn't reflect in floor glossy material :((

Try it on a flat plane.
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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