by ROUBAL » Wed Apr 10, 2013 1:34 am
ROUBAL
Wed Apr 10, 2013 1:34 am
You can get colored reflexions on your model in one pass only :
Make sure that you have enabled the transmission node in the Diffuse/matte material of the shadow catcher plane.
Adjust the wanted color in the transmission slot : it changes the color of the shadow and reflects onto your model !
You can even use an image if your Matte plane is UV mapped, and the image should reflect onto the model, emitted from the area of shadow.
The matte plane can also emit light from the shadow area !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.