Hi,
i have a simple glass and caustics on the ground.
The daylight or planetary has volume with 0.2 density and scattering attached.
1. Does the photon kernel support seeing the caustics as a volumetrics ? Should i see the focused light in the scattering ?
2. If yes, i added a Environment Volume, but i dont see caustics. Or what is the proper way to do this ?
Many thanks,
aeteron
Ryzen 7950X
Nvidia 4090
64 GB RAM
Win 11 Pro
Blender with latest Octane Studio+ as to date