OctaneRender™ for Blender 2.21.1 - 7.7 Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

OctaneRender™ for Blender plugin. Windows x64 version.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Improvemed the Preview-Render scene loading speed.
  • Fixed the OpenSubDiv bug: sharpness value was loaded only after first change.

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 7.7 (2.73 (59.1MB autoinstaller file)
Octane Server - 2.21.1 - 7.7 (10.5MB autoinstaller file)

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.21.1 - 7.7 (9.0MB autoinstaller file)
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

thanks for this
The motionblur problem i was talking of on the last release post still remains
dafassi
Licensed Customer
Posts: 110
Joined: Wed May 01, 2013 7:04 pm
Location: germany
Contact:

Thank you!
I want to ask if it will be possible to use mutliple UV-Layouts (different textures) for one material in future-versions?
Greets!
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Thanks :) Just to bring the issue over from the last thread: the problem of unreleased GPUs after a render persists, they're staying at 50% load after a render.

Strangely, this doesn't seem to happen on my laptop with a GTX 770M. Here, the GPU goes back to 0% after rendering (checked with MSI Afterburner)
billkeane
Licensed Customer
Posts: 10
Joined: Sat Oct 15, 2011 9:16 am

voon wrote:Thanks :) Just to bring the issue over from the last thread: the problem of unreleased GPUs after a render persists, they're staying at 50% load after a render.

Strangely, this doesn't seem to happen on my laptop with a GTX 770M. Here, the GPU goes back to 0% after rendering (checked with MSI Afterburner)
Do you get the same issue if you use cycles?
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

billkeane wrote: Do you get the same issue if you use cycles?
Have to check with a blender standard build when back at home ... in holidays now for a week :)
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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