OctaneRender™ for Blender 1.55 - 5.0 Linux [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

The Linux version of OctaneRender™ for Blender plugin, 64-bit.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one..
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • 1.55 engine.
  • Merged with new 2.71.5 Blender.
  • Full code refactor and optimisations, prepared to move to v2. A lot of minor bug fixes.
  • New transform nodes added. Blender has no "enumeration" subtype for integer pins, so "Rotation order" does not have the user-friendly enumerations combobox - just integer value. It's not the plugin's problem, push on Blender developers about it.;)
  • New Info kernel attributes added.
  • Improved working with hi-poly scenes. You should understand that you need really a lot of memory to render hi-poly scenes in Octane and especially in Blender plugin - due to this client-server configuration forced by GPL. E.g. if your Blender scene takes 3GB of memory - the translation to Octane format takes additonal 3GB for Octane data structures, the server receives this data into its own 3GB buffer (this is already 9GB needed in total), and after that - the Octane engine itself will need a lot of additional memory to evaluate BVH for all this geometry... Say thanks to GPL...
  • Improved error-messages feedback from OctaneServer to Blender console.

Installation:
- Just run the installer to see its command line keys.;)
- If you need to run the OctaneServer - run it as daemon:

Code: Select all

# OctaneServer &

DOWNLOAD

Blender Octane Edition - v5.0 Linux (111MB autoinstaller file)
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grimm
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Location: Spokane, Washington, USA

Yay! :mrgreen:
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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grimm
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Location: Spokane, Washington, USA

Hi Jimstar,

Sorry to say that OctaneServer keeps crashing on me. :( Both times have been when I was trying to make changes in the node editor for a Octane node.

I'm starting with the default cube, I add an Octane diffuse node to it (after removing the default Blender node). I went into the render mode in the viewport and it rendered the cube just fine. I then added a plane from the create tab and then clicked on the "new" material button in the node editor. This cause the server to crash with the following errors:

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Octane: ERROR: Octane: ERROR: Octane: ERROR: Octane: LiveDB cache refresh complete
Octane: ERROR: ERROR: Program executed illegal instruction.. terminating
I had to kill the server as it didn't terminate itself. I was able to get around this if I made sure to only add new textures if the viewport was not in render mode.

The second time was with the same setup, the default cube and added a plane, both with Octane materials. With the viewport in render mode I then tried to modify the color of the plane and the server crashed with the following errors:

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Octane: ERROR: Octane: ERROR: Octane: ERROR: Octane: ERROR: Octane: ERROR: ERROR: Program executed illegal instruction.. terminating]
It looks like there is an issue with the node editor and the viewport in render mode. As long as I'm not in render mode I can change the node settings, but I can't when it is on. Let me know if you need more information or you need me to test. Thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Thank you. Will check it at Monday on Linux. Can't reproduce it in Windows version at home.
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Synthercat
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Location: Thessaloniki Greece

Could not reproduce grimm's bug report...

grimm could you copy paste the whole terminal output please? (from the moment you started blender)

Here is my first glimpse report :
1. Cycles renderer is gone?!? (on the addon section it's listed under "Missing script files"
2. When I change the vireport to rendered and rotate the refresh seems A LOT slower than it used to be
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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Synthercat
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I made it crash with "ERROR: Program executed illegal instruction.. terminating"

Start an empty scene, go to view rendering mode open node and change the colour. It's seems like a problem updating live image output
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Synthercat wrote:1. Cycles renderer is gone?!? (on the addon section it's listed under "Missing script files"
With trunk which I got from Blender git repository - cycles produced compile errors on Linux, so I just disabled it before it will be fixed in some next version... I have no time to fix cycles issues and Blender git repository has almost no tags marking "stable" points...
On windows it compiles just fine, so in windows version cycles is enabled.
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JimStar
OctaneRender Team
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Location: Auckland, New Zealand

Next version HERE.
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