UV-map changes don't update in render - what do I do wrong?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Post Reply
justavisitor
Licensed Customer
Posts: 242
Joined: Sat Oct 05, 2013 5:34 pm

Would anyone please tell me what I'm doing wrong here?

When I move a selected, unwrapped mesh across an image in the UV-editor, the movement is simultaneously updated in the Viewport - when I'm in Texture mode.

But when I go into Rendered mode, and continue to move said selection, changes are no longer updated.

(I might add that the changes are updated as expected when I do a 'real' render; i.e. pressing F12.)

What do I do wrong?

When I repeat the procedure in the non-Octane version of Blender, all changes are instantly updated in Rendered mode.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi,

For the benefit of others i will post here too (as well as the email i sent you).
The UV's are updated to the render engine by the plugin when you exit edit mode.
So when you have adjusted your UV's just double tap TAB (if you haven't changed the default) and it will update the UV's and switch back to edit mode.

Thanks
Chris.
justavisitor
Licensed Customer
Posts: 242
Joined: Sat Oct 05, 2013 5:34 pm

Thank you again, Chris!
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
Post Reply

Return to “Blender”