OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

OctaneRender™ for Blender plugin. Windows x64 version.

Image


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • LiveDB material is now set to current active Blender material.
  • Simple workaround of nodes arrangement in node-editor after getting them from LiveDB. Nothing complex, as this is completely the Blender node-editor's responsibility to have the "Arrange nodes" function, so I will not spend too much worktime on some more complicated things here...
  • Fixed the bug affecting RGB colors of materials taken from LiveDB.
  • Minor improvements and bug fixes...
After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.

DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 1.20.2 - 2.4 beta (2.68a) (51.7MB autoinstaller file)
Octane Server - 1.20.2 - 2.4 beta (32.2MB autoinstaller file)
megacal
Licensed Customer
Posts: 151
Joined: Sun Mar 20, 2011 10:58 pm
Location: Escondido, California, USA
Contact:

JimStar,
thanks for all the strong work! :)
2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
User avatar
afecelis
Licensed Customer
Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
Contact:

Thanks JS for hearing us! ;)
Downloading and trying.

ps. Thanks a lot also for making the nodes from the DB show up nice and organized ;)
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
User avatar
simdal
Licensed Customer
Posts: 97
Joined: Tue Aug 14, 2012 6:10 am
Location: Mantova (Italia)
Contact:

Thanks JimStar, everything works very well ... as Always!
;-)
thank you. hello, Simone
test live db 1.20.2 - 2.4 beta
test live db 1.20.2 - 2.4 beta
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Some additional details. The material nodes from LiveDB are serialized so far as tree, not as graph structure. So, in some materials you may get some redundand nodes doubled...
It's just temporary, I will improve it in next versions.
User avatar
bluerocket
Licensed Customer
Posts: 31
Joined: Fri Mar 29, 2013 2:37 am
Location: Portugal

Thanks JS for the quick update :D
Asus Rampage IV Extreme | i7-3930K | 32GB | 2x GTX TITAN | 2x GTX670 4Gb | Win 64x
ephdot
Licensed Customer
Posts: 51
Joined: Tue May 03, 2011 12:59 am
Location: NJ, USA

Jim-

This is really low priority, but I found something. The following image shows the Live DB window within Blender.
Before delete...
Before delete...
If I right-click on one of the items that has an X and select Delete, the tree view goes a little crazy as per the following image. Again, very low priority, but I figured you might want to know about it.
After delete...
After delete...
-Dan
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

ephdot
I already wrote somewhere earlier: all the editing operations on the LiveDB materials tree are just stub for future "local database" feature.;)
Yes, when I coded the LiveDB, I've taken into account all the future things, so I've added the "in place" renaming, and context menu invocations... But it is not supposed to work at the time, I've just stubbed all these operations. As there is absolutely no sense to alter or remove some item, as after every tree refresh the state will return to the exact state of currently choosen LiveDB source (only OctaneRender LiveDB server at the time).
ephdot
Licensed Customer
Posts: 51
Joined: Tue May 03, 2011 12:59 am
Location: NJ, USA

Thanks Jim - my bad.
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2
dafassi
Licensed Customer
Posts: 110
Joined: Wed May 01, 2013 7:04 pm
Location: germany
Contact:

I found out, that an actual material/node setup will be deleted when changing the material type iE from "diffuse" to "specular" or anything else.
That means, switching between different "surface-settings" is not possible without loosing the actual material setup.

How to reproduce:
Make a new matrial. IE a diffuse.
Add a texture node to the nodesetup and connect it to Diffusechanel from the diffuse Mat (or anywhere).
Now go to the Surface-windows and change Diffuse Mat in the dropdown to specular.
Now you see, that the texture node will be automaticly deleted.
Switching back to diffuse doesnt give me the textur back.

The good way would be to be able to switch between different surface settings.

By the way: Last try using animated textures did work - just the rendered preview windows doesnt actualize by it self whil changing the frame number ... did you do something or did i make a mistake o.O :D
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Post Reply

Return to “Blender”