ROUBAL
"This initial answer" meant that
you know what you are doing if you have non-node materials despite the fact it was explained already in detail and is repeated in every version header:
JimStar wrote:You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).
So, if I see that the "professional" asks me about the auto-generated material-names, which are auto-generated only in known and already explained cases - I think
it is exactly the purpose of this "professional" to have such a scene, and I answer from this point of view.
So, you got exact answer to what you exactly asked: the only difference - is added "__m_" prefix to mesh names due to new features - as simple as this. You had those auto-generated names without "__m_" before? Now you have them with "__m_" in your auto-generated names of not properly set materials (and
I do not care why are you using them) plus the ability to use Octane internal "hide" capabilities for geometry.
Is it too complicated for you? Sorry, not my problem, I can't explain such a simple things "in advance" guessing that you are abandoning to read and understand at least the phrase that is repeated
in every version header. I even do not talk about my detailed explanation with screenshots, that was made in this regard. Sorry, I have no time to repeat the same especially for you in every answer to every post of those who do not read already written explanations.
And please - stop trolling here. My patience is beginning to run out.