OctaneRender™ for Blender 1.52 - 4.6 beta Win [OBSOLETE]

Forums: OctaneRender™ for Blender 1.52 - 4.6 beta Win [OBSOLETE]
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby JimStar » Wed Apr 23, 2014 7:46 pm

JimStar Wed Apr 23, 2014 7:46 pm
MattRM wrote:Hummm, I missed something with the not visible to camera ?

Capture.PNG


Matt

These attributes do not make sense for global meshes. As e.g. in this case - the Octane core does not have your "Cube" mesh (with all its visibility attributes). It has the common "global" mesh (which includes a lot of other meshes having their own different visibility attributes each), and Octane core is not able to hide-unhide parts of the mesh objects, only complete mesh objects.

So, if you want to use these settings for objects - you should separate these objects into distinct objects (that is mark them "Scatter" or similar).
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby igor73 » Wed Apr 23, 2014 8:35 pm

igor73 Wed Apr 23, 2014 8:35 pm
Thank you so much for fixing the visibilty options Jimstar! This will be very usefull. The speed you are developing new updates is incredible. Keep up the good work!
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby kavorka » Wed Apr 23, 2014 9:35 pm

kavorka Wed Apr 23, 2014 9:35 pm
Hey Jimstar, is there a way to make all of the objects you have selected a certain mesh type, or do you have to go one by one? I currently have 100s of objects in my scene and I would want all of them but a couple to be static objects. Then I have several instances as well.
What would be the best way to do this?
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby JimStar » Wed Apr 23, 2014 9:39 pm

JimStar Wed Apr 23, 2014 9:39 pm
kavorka wrote:Hey Jimstar, is there a way to make all of the objects you have selected a certain mesh type, or do you have to go one by one? I currently have 100s of objects in my scene and I would want all of them but a couple to be static objects. Then I have several instances as well.
What would be the best way to do this?

JimStar wrote:The proper way is set this type inside of each geometry's properties. And you can set the same type to all selected objects using the button there...

1.png
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby kavorka » Wed Apr 23, 2014 11:15 pm

kavorka Wed Apr 23, 2014 11:15 pm
Ah, sorry I missed you already answered my question :)
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby ROUBAL » Thu Apr 24, 2014 12:45 am

ROUBAL Thu Apr 24, 2014 12:45 am
I am damned ! I tested many times my big car animation on 10 frames, and everything was fine for rendering and alembic export as well.

:arrow: I only changed the frames number from 0 to 10 to 0 to 990. After 6 hours of export, there is no alembic file in the output folder ! :cry:

No error message in the console.

I tested again on 5 frames, and I get the alembic file. It is built at the end, after the last frame so it is not possible to know if everything goes well until the end of the export... :roll:

:?: Would it be possible to build the alembic file after each frame ? This would allow to make sure after the first frame and all along the process that the export is actually working !

That would avoid this nightmare of losing tens of hours in a project...
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby MattRM » Thu Apr 24, 2014 8:03 am

MattRM Thu Apr 24, 2014 8:03 am
JimStar wrote:
MattRM wrote:Hummm, I missed something with the not visible to camera ?

Capture.PNG


Matt

These attributes do not make sense for global meshes. As e.g. in this case - the Octane core does not have your "Cube" mesh (with all its visibility attributes). It has the common "global" mesh (which includes a lot of other meshes having their own different visibility attributes each), and Octane core is not able to hide-unhide parts of the mesh objects, only complete mesh objects.

So, if you want to use these settings for objects - you should separate these objects into distinct objects (that is mark them "Scatter" or similar).


Hi Jim,

Oki well understood how it's working.
Thank you,

Matt
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby theCreativeMind » Sat Apr 26, 2014 8:44 am

theCreativeMind Sat Apr 26, 2014 8:44 am
Hi,

i get an error, so there is nothing rendering.

Error activate render-server.

Firewall exception is set for blender, octane server, octane standalone.

But there is nothing happening.

How to activate the plugin?
i have entered the usern/pw... but on the octane live accounts the blender plugin is not activated.

My system is iMac 2012, bootcamp win7 x64

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the older version from the customer area : 1.20.2 - 2.8 works without a problem
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vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
----
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby JimStar » Sat Apr 26, 2014 10:54 am

JimStar Sat Apr 26, 2014 10:54 am
vis4arch
What is the content of Blender system console after you get this error?
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Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Postby str9led » Sat Apr 26, 2014 11:24 am

str9led Sat Apr 26, 2014 11:24 am
thank you very much for the new edition.
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