MattRM wrote:Hummm, I missed something with the not visible to camera ?
Matt
These attributes do not make sense for global meshes. As e.g. in this case - the Octane core does not have your "Cube" mesh (with all its visibility attributes). It has the common "global" mesh (which includes a lot of other meshes having their own different visibility attributes each), and Octane core is not able to hide-unhide parts of the mesh objects, only complete mesh objects.
So, if you want to use these settings for objects - you should separate these objects into distinct objects (that is mark them "Scatter" or similar).