OctaneRender for SketchUp 2.0.6 - 0.12.101

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Hi all,

Last couple of weeks were super intensive.
I introduce lots of new stuff for you this week.
But be careful, amount of new code is significant so some bugs are inevitable.

Previous build with changelog is here
http://render.otoy.com/forum/viewtopic.php?f=31&t=41654

Changelog
  • Build against Octane SDK 2.0.6
  • Added Material Picker in Octane Materials Window
  • Moved Octane Material Editor to a separate window
  • Controls in Material Editor are resizable now
  • Added Near Clip Depth Camera controller
  • Added ".orbx" file support for Proxies and Material import
  • Added Zooming of rendered image on Mouse Wheel to fit into viewport
  • Added a button to disable auto ray-epsilon calculation
  • Saving to ".exr" will save image as un-tonemapped
  • Adding extension ".png16" will save to 16-bit png file
  • Added GI Clamp controller for Path Tracing and PMC kernels
  • Fixed broken depth controllers in Path Tracing kernel
  • Fixed some issues with UTF-8 and UTF-16 character support
  • Fixed a bug that blocked Deactivation button
  • Fixed stats output: when rendering was slower than 1 MSamples per sec, 0 samples were displayed
  • Lots of code refactoring and optimizations

Commercial versions
http://render.otoy.com/customerdownload ... 12.101.exe
http://render.otoy.com/customerdownload ... 1_2014.exe

Demos
http://render.otoy.com/customerdownload ... 1_demo.exe
http://render.otoy.com/customerdownload ... 4_demo.exe

Cheers!
Bro
Attachments
userwork.jpg
materials.PNG
kernels.PNG
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thank you Bro for your hard work!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Natato
Licensed Customer
Posts: 30
Joined: Fri Nov 04, 2011 10:55 pm
Location: Italy
Contact:

Missing Emission material ? :roll:
Intel Core i7_870 | Win7 64 | 8 GB ram | GTX760 x Octane | SketchUp 2013 | GIMP |
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Natato wrote:Missing Emission material ? :roll:
Yes. I thought there is one. Bro please fix it.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

When importing ocs diffuse material with emission there are no names for labels.
Attachments
labels-missing.jpg
labels-missing.jpg (20.13 KiB) Viewed 5803 times
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Yeah, I knew bugs are inevitable :D
I'll fix that shortly.
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resmas
Licensed Customer
Posts: 510
Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
Contact:

Hello :D
Build against Octane SDK 2.0.6
Added Material Picker in Octane Materials Window
Moved Octane Material Editor to a separate window
Controls in Material Editor are resizable now
Added Near Clip Depth Camera controller
Added ".orbx" file support for Proxies and Material import
Added Zooming of rendered image on Mouse Wheel to fit into viewport
Added a button to disable auto ray-epsilon calculation
Saving to ".exr" will save image as un-tonemapped
Adding extension ".png16" will save to 16-bit png file
Added GI Clamp controller for Path Tracing and PMC kernels
Fixed broken depth controllers in Path Tracing kernel
Fixed some issues with UTF-8 and UTF-16 character support
Fixed a bug that blocked Deactivation button
Fixed stats output: when rendering was slower than 1 MSamples per sec, 0 samples were displayed
Lots of code refactoring and optimizations
woooow

Thank you Fuzzy :o

That is amazing...

Near Clip Depth
GI Clamp
Zooming of rendered image


They are like the new toys to big kid :D

Please make the emitters work again......hehehe :lol: - we reaaly need them.

cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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