I cant seem to render a 32bit Z- depth pass that is without banding. What is most frustrating is that the Z-depth image shown in the picture viewer layers is smooth and has no banding.
Why then is my 32bit tiff files showing banding?
Also, in Octane settings the PNG file format can exist as a 32 bit file - great! However, in C4D settings it can only be a 16 bit file... so what is rendered 32 or 16bit?
....I still cant upload any images onto this site.... any idea why?
Thanks,
Z-depth banding....in 32 bit??
Moderators: ChrisHekman, aoktar
- bleepurchin
- Posts: 106
- Joined: Fri Mar 27, 2015 4:34 pm
Last edited by bleepurchin on Thu Jul 23, 2015 2:27 pm, edited 1 time in total.
Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
You'll see correct result when import saved image to picture viewer. Picture viewer shows correct result, change or tweak your viewer. Propably it suffer from displaying problems.
Also check your render settings, it works correct if you set fine.
Also check your render settings, it works correct if you set fine.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- bleepurchin
- Posts: 106
- Joined: Fri Mar 27, 2015 4:34 pm
I have set everything to 32 bit I have made everything a tiff file and still i get the banding....aoktar wrote:Picture viewer shows correct result, change or tweak your viewer. Also check your render settings, it works correct if you set fine.
again I would upload an image but this is still not possible!
Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980