Backlit Rice paper [SOLVED] [PROJECT FILE]

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Backlit Rice paper [SOLVED] [PROJECT FILE]

Postby dotcommer » Mon Mar 16, 2015 2:40 am

dotcommer Mon Mar 16, 2015 2:40 am
:: EDIT ::
This issue has been solved, and i've uploaded the project files for the finished lantern! Check page two for the download. viewtopic.php?f=30&t=45354&start=10#p227027



Looking for a good way to achieve this effect in the image linked:
9165388-rice-paper-background-with-bamboo-leaves-vintage-look-personal-editing-Stock-Photo.jpg


I want to try and get those large fibrous pieces that catch the light shining through it as well as nice soft shadows of things behind the paper. Any suggestions on a good workflow to set this up?
Last edited by dotcommer on Sat Mar 21, 2015 5:21 pm, edited 3 times in total.
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Re: Backlit Rice paper

Postby atome451 » Mon Mar 16, 2015 5:39 am

atome451 Mon Mar 16, 2015 5:39 am
A very thin cube for the paper, a specular material without reflexion, index 1, large roughness, noise and/or texture in transmission, a bump. Just an idea, i'm not sure it will work in all cases...

Here a very quick test
ricepaper.png
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Re: Backlit Rice paper

Postby dotcommer » Mon Mar 16, 2015 5:48 am

dotcommer Mon Mar 16, 2015 5:48 am
Its a good place to start! Thanks for the suggestion.
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Re: Backlit Rice paper

Postby tomabobu » Mon Mar 16, 2015 6:39 am

tomabobu Mon Mar 16, 2015 6:39 am
A faster approach would be a plane (no thickness) with a diffuse material and a white colour in the transmission channel.

alien.jpg
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Re: Backlit Rice paper

Postby dotcommer » Tue Mar 17, 2015 9:27 pm

dotcommer Tue Mar 17, 2015 9:27 pm
Ok! I've got a test render up. Take a look:
Paper_Tests_v01.jpg


There are some issues with it but I'm pretty happy with how its coming out so far. One question I have though is how do I minimize that yellow halo around the edges? I can't seem to figure out how to minimize that. Also some tearing in the polys, but thats probably from my displacement effector with noise.

The scene is built up using tomabobu's technique using a diffused texture with the paper texture in the transmission channel and some bump/displacement. The light source is a small sphere with a blackbody emission.
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Re: Backlit Rice paper

Postby dotcommer » Wed Mar 18, 2015 4:57 am

dotcommer Wed Mar 18, 2015 4:57 am
Update render. Much better! Would love feedback on it if anyone cares to.

Paper_Tests_v01_Alt.png
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Re: Backlit Rice paper

Postby tomabobu » Wed Mar 18, 2015 5:25 am

tomabobu Wed Mar 18, 2015 5:25 am
Looks really really good. I would scale down the size of the paper texture as it's giving the impression that the whole object is smaller.
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Re: Backlit Rice paper

Postby dotcommer » Wed Mar 18, 2015 6:24 am

dotcommer Wed Mar 18, 2015 6:24 am
Ok, another update.
Paper_Tests_v02.jpg


Its looking even better. But now I've realized I have a new problem. If I look underneath at the hole in the lantern, I have this insanely bright core and I'm not sure how I can minimize this while still retaining the nice diffused look on the surface.
Screen Shot 2015-03-17 at 11.16.28 PM.png
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Re: Backlit Rice paper

Postby dotcommer » Thu Mar 19, 2015 4:03 am

dotcommer Thu Mar 19, 2015 4:03 am
Any ideas how to reduce that hotspot from the light source without dimming the actual light? I'm stuck here. I feel like I saw something a while ago that talked about increasing the effect of a light, but not its visible appearance...
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Re: Backlit Rice paper

Postby plaisio » Thu Mar 19, 2015 11:57 am

plaisio Thu Mar 19, 2015 11:57 am
You could try to uncheck the "Camera Visibility" in the octane light parameters. I like the render,you could try adding more imperfections on the surface though! Good job mate.
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