Version 2.20.0 RC2 - Release candicate 2

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Version 2.20.0 RC2 - Release candicate 2

Postby aoktar » Wed Jan 21, 2015 7:49 pm

aoktar Wed Jan 21, 2015 7:49 pm
Hi everybody,
i'm glad to publish the version 2.20.0 RC2 which is based on Octane sdk 2.20.0.
This is a test version before releasing and fixing all possible problems.

See standalone 2.20 here: viewtopic.php?f=33&t=44232

<< RC2 >>
- Multi render mask support(max 8). This is a addition to available feature. Every pass will be generated after main/beauty/info passes. Each mask will takes a few second to finish. Which is depended to info max samples.
- Visual improvements for render info in LV.
- New export commands to save the scene as orbx/ocs with(out) animations. Still is under improvements.
- Some fixes for button issues.
- New render passes and parameters
- Fix for cast illumination in texture emission
- Several minor fixes over last version
- SKD 2.20 changes

<< RC1 >>
- Fixes for localdb crashes.
- User category is removed. You can manually copy the all orbx files to localdb folder.
- New render layer functionality for render passes. See Render layer section in Settings/Render Settings.
- Multiple object mask output for several layer ID's. See
- Affect alpha option for specular materials
- Improved sliders, real number controls with high precision

- how to get render layer for some objects?
put a octane object tag to desired objects. activate object ID and set layer ID as 2. go to render layer section then activate and select layer id as 2. select some shadow or reflection passes from same section. you'll see some on screen buttons on live viewer to switch between.
also you may need to activate alpha channel on kernels. also may need to set on show alpha command from LV's menus.
colored shadow will works with specular material's fake shadows.

-to get object masks for multiple layerS, check render settings -> render layer masks. no needs to activate render layer for this functionality. plugin will do all operations for that.

pass1.jpg

rendermask-sample1.zip
(138.45 KiB) Downloaded 424 times


- Documentation and samples will be updated soon.

Note about "new.c4d" or "default.c4d" usage. If you have this scene as startup which is done by old version. Please create new one with current version to avoid a warning window.


IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.20 is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html


BUG REPORTS
I'll be happy, if anyone can be spesific with bug reports.
I need to know that plugin version/Os/HW, bugreport zip. Last operations before crashes.
Please post your reports in topic of version which is related.
Thanks for contributions


Best regards,
Ahmet Oktar

2.20.0 RC2 Windows version (R13-R16)
http://render.otoy.com/customerdownload ... C2-win.zip

2.20.0 RC2 MacOsX version (R13-R16)
http://render.otoy.com/customerdownload ... Macosx.zip


Demo scenes for 2.00
http://render.otoy.com/customerdownload ... amples.zip

Demo scenes for 1.50
http://render.otoy.com/customerdownload ... amples.zip


Facebook page:
https://www.facebook.com/octaneforcinema4d

Also a new commercial training set by InlifeThrill Designs
http://inlifethrill.com/trainings/octan ... cinema_4d/

usage of Render passes
[vimeo]http://www.vimeo.com/112409526[/vimeo]

Speed test on new impromevements on object update detection
[vimeo]http://www.vimeo.com/108597468[/vimeo]

A new free tutorial by Christof
[vimeo]http://www.vimeo.com/108846254[/vimeo]

NET RENDER document: http://render.otoy.com/manuals/Standalo ... ge_id=1248

Supported features:
Displacement(activate with displacement checkbox in properties)
Hair rendering
Full motion blur for geometry and camera
Rounded edges
Opensubdiv
Render regions
Distributed rendering
Daylight+texture environment
Random color texture for instances
Render passes

[vimeo]http://www.vimeo.com/108696569[/vimeo]
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby shawnfrueh » Wed Jan 21, 2015 8:17 pm

shawnfrueh Wed Jan 21, 2015 8:17 pm
Awesome! Thanks Aoktar.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby eyeonestudio » Wed Jan 21, 2015 8:55 pm

eyeonestudio Wed Jan 21, 2015 8:55 pm
WoW Thanks... :D

Layer Function & Specular Refraction Alpha is Done!!
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby lucioing » Wed Jan 21, 2015 9:02 pm

lucioing Wed Jan 21, 2015 9:02 pm
As always, GREAT JOB, Ahmet!!!
Now, LiveDB works...
I'll update you about any issue...
Thank you again!

L.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby aoktar » Wed Jan 21, 2015 10:41 pm

aoktar Wed Jan 21, 2015 10:41 pm
thanks people. please post any problems or advice about last features. I'll fix and release a stabile version.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby eyeonestudio » Wed Jan 21, 2015 11:53 pm

eyeonestudio Wed Jan 21, 2015 11:53 pm
I make sample scene (Layer Function) :)

Layer.zip
(264.09 KiB) Downloaded 381 times


http://render.otoy.com/forum/viewtopic.php?f=51&t=44267

Black shadows:
Captures black shadows, i.e points on the non-active layer geometry where light is fully blocked by objects on the active layer. If light is blocked, shadows are always captured regardless of the material that receives the shadow. It's assumed that the object that receives the shadows has a white diffuse material. e.g. shadows cast on a polished mirror like surface would not be visible in the render but we capture them in the shadow pass anyway. This pass only uses the alpha channel and should be composed in via the normal blend mode (regular alpha blending).

Colored shadows:
Captures colored shadows cast by objects on the active layer geometry. Only objects with a specular material with fake shadows enabled can cast colored shadows. (TIP: when enabling fake shadows make sure that the kernel has alpha shadows enabled, otherwise it won't work). This pass doesn't have an alpha channel and should be composed in via the multiply blend mode.

Shadows:
This pass is there for convenience. It combines black shadows (in the alpha channel) with colored shadows (in the RGB channels) in a single image. The blend mode is multiply. It captures the same shadows as the matte material with the difference that the matte materials captures all shadows in the alpha channel and hence doesn't keep color information.

Reflections:
Captures light reflected off of objects on the active layer on objects on the non-active layers. This pass respects the materials so the look of the reflections really depends on the materials used.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby eyeonestudio » Thu Jan 22, 2015 12:18 am

eyeonestudio Thu Jan 22, 2015 12:18 am
Render Layer Mask Not Working.
I make 2 Layer. but render only id1(id1+id2)

How to use it? Not a Bug? ;)
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby aoktar » Thu Jan 22, 2015 1:01 am

aoktar Thu Jan 22, 2015 1:01 am
eyeonestudio wrote:Render Layer Mask Not Working.
I make 2 Layer. but render only id1(id1+id2)

How to use it? Not a Bug? ;)

I don't like bugs:)
did you checked the things how works in standalone? it can show only one layer. but if you read my notes you'll see that I have added some methods for only getting more layer masks. on animation rwndering, it's possible get max. 8 layer masks.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby Landrig » Thu Jan 22, 2015 10:05 am

Landrig Thu Jan 22, 2015 10:05 am
lucioing wrote:As always, GREAT JOB, Ahmet!!!
Now, LiveDB works...
I'll update you about any issue...
Thank you again!

L.


My LiveDB is also working now... thanks :)

cu,
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby eyeonestudio » Thu Jan 22, 2015 5:50 pm

eyeonestudio Thu Jan 22, 2015 5:50 pm
I Make Two Layer. See...

Render Setting : Set ID Layer 1 : Both Teapot Rendered.
Render Setting : Set ID Layer 2 : Picture Viewer is Black.

It is Normal?

In Live Viewer is OK. Working Good.
Picture Viewer is Not (Render Layer. Layer Mask)


This is RC1. Having Some Bug. :?

b.png
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