Hi everybody,
i'm glad to publish first TEST version which is based on new Octane 2.10. This version contains many new features.
Best one is speed and sampling optimisations for my personal opinion. There is new algoritms which is developed by Octane team. There is some explanation from Marcus (Abstrax):
We also implemented a new path termination strategy, which is a bit tricky to explain: In the past the there was this ominous pin "RR probability" which in most cases only worked good when set to 0. With the new algorithm we try to provide a system where you can tweak render speed vs. convergence (how fast noise vanishes). Increasing the value, will cause he kernels to keep paths shorter and spend less time on dark areas (which means they stay noisy longer) but may increase samples/second a lot. Reducing the value will cause kernels trace longer paths in average and spend more time on dark areas. The current default of 0.3 works good in most scenes, but play with it. For example, in two interior test scenes it actually payed off to set the value to 0.5 - 0.6 which increases the samples/second a lot and then just to render more samples.
The direct lighting and path tracing kernels also have a new option "Coherent mode", which increases the render speed, but causes some "flickering" during the first samples/pixel and should be mainly used for the final rendering and if only if you plan to render 500 samples/pixel or more.
The three changes above together should help you to speed up rendering quite a bit. How much depends on the scene of course.
Detailed info can be found in this link: viewtopic.php?f=33&t=42564
Second big feature is Render Passes.
This is still not completed and under development. It will be updated soon. So user feedbacks are important currently. In this version, i have integrated some new Render Passes functionality. Currently we are bypassing C4D's Multi-pass interface and will use new gui. There is no need to add Render Passes from render settings. Only you can select the desired passes from Octane Settings. But please don't forget this is uncompleted section. To use or not is under your risk. This version is only a test and previewing release.
Network Rendering
There is a new option in the network settings dialog (enabled by default) which turns on automatic port configuration on the master. If enabled, multiple masters can be used on the same computer which wasn't possible before because only one master could use the specified socket.
A few problem is fixed on rendering in first version of Test1. One was a mistake on "Resend only updated objects" option in rendering. Sorry for this. enjoy
Windows TEST version (R13-R15)
2.10.0 (TEST1): http://render.otoy.com/customerdownload ... t1-win.zip
MacOsX TEST version (R13-R15)
2.10.0 (TEST1): http://render.otoy.com/customerdownload ... Macosx.zip
Octane Standalone:
2.10: viewtopic.php?f=33&t=42564
IMPORTANT INSTALL NOTES:
This version requires Nvidia driver 335.xx or newer(Cuda6.0).
Also matching version of Standalone 2.x is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html
NET RENDER document: http://render.otoy.com/manuals/Standalo ... ge_id=1248
Supported features:
Displacement(activate with displacement checkbox in properties)
Hair rendering
Full motion blur for geometry and camera
Rounded edges
Opensubdiv
Render regions
Distributed rendering
Daylight+texture environment
Random color texture for instances
Demo scenes for 2.00
http://render.otoy.com/customerdownload ... amples.zip
Demo scenes for 1.50
http://render.otoy.com/customerdownload ... amples.zip
Facebook page:
https://www.facebook.com/octaneforcinema4d
Bug reports:
I'll be happy, if anyone can be spesific with bug reports.
I need to know that plugin version/Os/HW, bugreport zip. Last operations before crashes.
Thanks for contributions
Best regards,
Ahmet Oktar