Shadow Catcher problem! Help!

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Seggy
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Joined: Wed Jun 26, 2013 11:10 pm

This is probably a school boy issue here.

I am lighting a shot with a HDRI environment. I want a shadow catcher floor.

I have the shadow catching working use matte tickbox, but the floor surface is visible in the reflections and is blocking visibility of the HDRI and lighting coming from the HDRI in my subject.

See first image has shadow catcher but there is a black reflection of the floor geometry which is catching the shadow.
(green arrow pointing at black floor reflection, diffuse is set to black on the diffuse shader with matte turned on)
Image

Now in this image I hide the floor and you can the the HDRI reflecting properly in all of the car and light is getting to all of the car. I need this, but with the floor shadow... ideally in a single image rather than doing passes etc.
Image


Any ideas folks?
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cleanerxx
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*push*

just ran into the same problem as seggy.
Win10x64 | 2xgtx780 6gb | i7 3930k | 32GB | octane for c4d 4.05-R7 | nvidia 466.47
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aoktar
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yes, really need a fix there
Octane For Cinema 4D developer / 3d generalist

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pavel
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This doesn't work in psysical render either. I used compositing tag to disable the floor reflections and only allow the hdri reflections on the car but it doesn't work. It may be from C4D and not Octane?
i7 4770k, GTX780, 16gb ddr
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dionysiusmarquis
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I think it's because the Object just catches the shadow but does not project the background color onto the object. I already got it working with a background Image and the perspective texture projection on a plane with diffuse material. But then you'll have the problem that the hdri is lightning the projected background image. Don't know if there's a solution right know. But would be very nice to know.
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