Hi,
i found some extra problems on animation rendering. And i have fixed asap.
Also i'm trying to improve geometry update codes. I'm not sure how reliable at this time. I'll test tomorrow again. Workaround is on instancing geometry updates. Now updates much faster. But need some extra work.
I hope this will be last release until sdk 1.20. Also any tests will welcome
Cheers,
Ahmet
Install:
Copy c4doctane directory in zip to over old one. Put needed version of plugin files (*.cdl/*cdl64) from (r12,r13,....) zip dirs. to c4doctane folder.
There is a r13-fast and r145-fast directory. these are release builds. We can expect to work much faster then others.
For mac, use only needed version of plugin file c4dOctane-r13.dylib or c4dOctane-r14.dylib. remove all older Octane plugin files
VERSION 0.69B (fixes for 0.69a)
Windows (r12-r14)
http://render.otoy.com/customerdownload ... R12-14.ZIP
Macosx (r13-r14)
http://render.otoy.com/customerdownload ... R13-14.ZIP
Also i have attached a sample scene and preview video. I hope will help to people. It's a old commercial done with vray and converted to octane. Total render process took only 9 minutes.
It's rendered with geometry update option and can shown on live view with updated geometry option.
Scene link: http://www.aoktar.com/temp/kitchen.rar
http://www.aoktar.com/temp/kitchen-prew.mp4
Testing beta 0.69a -> 0.69b (Update for sdk 1.18)
Moderators: ChrisHekman, aoktar
Last edited by aoktar on Fri Jun 28, 2013 2:19 pm, edited 4 times in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmed!
I tested both. R14 and R14 fast. I see absolutely no difference in speed. Both are very slow compared to max. I used the surveycam testszene again.
Also i found out, that if you do not have octane render view open and hit the playback button, the animation plays back realtime - even the keyframe slider. As an example you have 30frames per second, in 1 second the slider moves 30 frames. realtime. As soon as you start octane renderer and hit the playback button, the slider moves in 1 second only 16 or 17 or at maximum 18 frames per second. The half speed! If i playback the szene in max with octane render viewport open, the slider or the 3d viewport allways playback realtime. in c4d thats not the case!
This is completely weird
!
Kind regards Chris!
I tested both. R14 and R14 fast. I see absolutely no difference in speed. Both are very slow compared to max. I used the surveycam testszene again.
Also i found out, that if you do not have octane render view open and hit the playback button, the animation plays back realtime - even the keyframe slider. As an example you have 30frames per second, in 1 second the slider moves 30 frames. realtime. As soon as you start octane renderer and hit the playback button, the slider moves in 1 second only 16 or 17 or at maximum 18 frames per second. The half speed! If i playback the szene in max with octane render viewport open, the slider or the 3d viewport allways playback realtime. in c4d thats not the case!
This is completely weird

Kind regards Chris!
after getting away serious problems, I'll take a look for speed. fast and normal versions has differents more complex scenes
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I will be testing this new beta 0.69a to see if my stability issues continue.
In the mean time, and I know this is a depressing question in the dedicated plug-in forum, sorry, could someone more experienced than me tell me if using the Standalone Octane 1.20 is a viable option for rendering animations from Cinema 4D until things get sorted out?
Would that be possible with Octane exporter for C4D version 0.12b (current)? Or are there problems with that approach?
In the mean time, and I know this is a depressing question in the dedicated plug-in forum, sorry, could someone more experienced than me tell me if using the Standalone Octane 1.20 is a viable option for rendering animations from Cinema 4D until things get sorted out?
Would that be possible with Octane exporter for C4D version 0.12b (current)? Or are there problems with that approach?
Win 7 x64 | 2 x GTX580 3GB | i7-2600K 3.4GHz | 16GB | Cinema 4D R14 | Nvidia 320.18
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Unless you want to animate Textures, Material properties etc. that are handled in Octane directly animation should work fine. At least it did for me.f using the Standalone Octane 1.20 is a viable option for rendering animations from Cinema 4D until things get sorted out?
Would that be possible with Octane exporter for C4D version 0.12b (current)? Or are there problems with that approach?
I did a couple of animations using the "C4D version 0.12b" exporter.
You have to understand that only your meshes come from C4D with that method. Material, Light, Environment settings etc. are controlled and Stored within the Octane file.
And you only can save 8 bit png´s when rendering animations. So no 32bit EXR or 16bit Tiff unfortunately.
Other that that it sould work as expected!
Cheers,
Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
Hi DennisK4,
if you have rendering problems then must try 0.69.
if you have rendering problems then must try 0.69.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar,
thank you for the update. Hope it really fixes some rendering problems. Will give it a try tomorrow with many animation sequences I have to render.
Besides that, since Octane 1.20 is out today: How long will it take to implement SDK 1.20 for the plugin and a newly C4Doctane 0.7? So I would wait for that and test with the stable SDK 1.20.
Thank you! Exciting news today,
thumbs up!
ChrisVis
thank you for the update. Hope it really fixes some rendering problems. Will give it a try tomorrow with many animation sequences I have to render.
Besides that, since Octane 1.20 is out today: How long will it take to implement SDK 1.20 for the plugin and a newly C4Doctane 0.7? So I would wait for that and test with the stable SDK 1.20.
Thank you! Exciting news today,
thumbs up!

ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled