Hi everyone,
Sorry for lot of updates, but we have decided to getting a trouble-free version to you. Latest version is 0.68.
If you has some stability problems please report immediately. Essentially after standalone version 1.20 we will have a stabile plugin version with improved features. So thank for your patient
UPDATED ON 21 JUNE
Version 0.68 (Has bug fixes reported for 0.6.x series)
This version is targetted for stability and some conflict with other plugins.
- Fixed Incremental updates problem with "Update Meshes Every Frame" option in Animation To Picture Viewer. As you know this option supply to feed only changed meshes. You can check in this page: http://render.otoy.com/manuals/Cinema4D/?page_id=111
- fixed a conflicting function with some plugins
- fixed animation rendering uncompleted frames problem
- added a use all gpus option for General render setting
Tested plugins:
xfrog, Laubwerks plants, indigo render, maxwell render (this are ok)
TurbulenceFD has a problem (but if you copy Libs64 files to main folder then works)
Note: If you have startup problems try to copy Libs64 files to Cinema4D main folder. There is a workaround on this issue
C4D Octane R12:
http://render.otoy.com/customerdownload ... 8a-R12.zip (Windows)
C4D Octane R13:
http://render.otoy.com/customerdownload ... 8a-R13.zip (Windows)
C4D Octane R14:
http://render.otoy.com/customerdownload ... 8a-R14.zip (Windows)
MANUAL: http://render.otoy.com/manuals/Cinema4D
SAMPLES: http://render.otoy.com/customerdownload ... amples.zip
BONUSPACK: http://render.otoy.com/forum/viewtopic. ... &start=217
VIDEOS: https://vimeo.com/groups/189033
changes since Beta 0.5.9
- preview maker, update geometry option
- picture viewer rendering, support for quick updates mode
- Color convertion to linearspace is applied for Material previews, Picture viewer and color controls
- Full or incremental geometry updates and material updates options are activated on Render Settings and Octane preview section. Now to make quicker rendering for static meshes or static meshes+animated meshes is possible. If you use update meshes option you need OctaneObjectTag on animated objects groups with number is bigger than 0.
- Material editor checkboxes fix
- some stability problems
- Batch render kernel problems
- texturetag assing to selection tag problems fixed
- arealights geometry generation fixes
- huge speedups instance object export and creations
Version 0.6.4
C4D Octane R12:
http://render.otoy.com/customerdownload ... .4-R12.zip (Windows)
C4D Octane R13:
http://render.otoy.com/customerdownload ... .4-R13.zip (Windows)
http://render.otoy.com/customerdownload ... Macosx.zip (Macosx)
C4D Octane R14:
http://render.otoy.com/customerdownload ... .4-R14.zip (Windows)
http://render.otoy.com/customerdownload ... Macosx.zip (Macosx)
[/b]
Beta 0.68 (SDK 1.18 ) obsolete
Moderators: ChrisHekman, aoktar
Last edited by aoktar on Wed Jun 26, 2013 12:25 am, edited 21 times in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for the update aoktar!
I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!
I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!
Windows 7 64bit | Intel i7 930 Quad Core @ 2.8GHZ | 12GB 1600/DDR3 | GeForce GTX465 1GB w/311.06 Drivers
i don't ask why:) but there is some limitation on c4d gui. I'm trying to overcome. I did some reorganisation for checkboxes which is far better3Dfreak wrote:Thanks for the update aoktar!
I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Big thanx! 

ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
Does anyone know how to make hiper super realistic face?
About using the SSS? I'm trying, I'm trying ... but apparently I'm wrong path.
Maybe it was a good example of the skin. I do not know how to use SSS shader for skin with texture.

Maybe it was a good example of the skin. I do not know how to use SSS shader for skin with texture.
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
aoktar wrote:i don't ask why:) but there is some limitation on c4d gui. I'm trying to overcome. I did some reorganisation for checkboxes which is far better3Dfreak wrote:Thanks for the update aoktar!
I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!
Got it. Thanks for the quick reply! And keep up the great work!
The tabs appearing and disappearing depending on the checkbox being checked or not works correctly with every other ((4)) at the moment) 3rd party renderer I use in C4d. So I know it is possible to do.
Windows 7 64bit | Intel i7 930 Quad Core @ 2.8GHZ | 12GB 1600/DDR3 | GeForce GTX465 1GB w/311.06 Drivers
thanks, i'll keep to going3Dfreak wrote:aoktar wrote:i don't ask why:) but there is some limitation on c4d gui. I'm trying to overcome. I did some reorganisation for checkboxes which is far better3Dfreak wrote:Thanks for the update aoktar!
I see you mention that you fixed the Material editor checkboxes. What are you referring to? I just checked this release and the tabs still stay when the box is unchecked. BTW this really drives me nuts!
Got it. Thanks for the quick reply! And keep up the great work!
The tabs appearing and disappearing depending on the checkbox being checked or not works correctly with every other ((4)) at the moment) 3rd party renderer I use in C4d. So I know it is possible to do.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Thanks aoktar for your good and hard work!
Keep it up! Really appreciate it.
Cheers,
Silverwing
Keep it up! Really appreciate it.
Cheers,
Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
When using this newest version of the plugin, rendering animations to the Picture Viewer keeps halting at random frames. I have to quit the rendering and start over.
Is there any way to to restart the renderer without losing what has already been rendered?
Is there any way to to restart the renderer without losing what has already been rendered?
Win 7 x64 | 2 x GTX580 3GB | i7-2600K 3.4GHz | 16GB | Cinema 4D R14 | Nvidia 320.18
can you give me more info about scene settings and can you do some test?DennisK4 wrote:When using this newest version of the plugin, rendering animations to the Picture Viewer keeps halting at random frames. I have to quit the rendering and start over.
Is there any way to to restart the renderer without losing what has already been rendered?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw