Hey eyeonestudio
yes there are two surface really close to each other, the liquid in the bottle and the bottle surface are next to each other ...
Indeed I had coherent modus working ... so next try ... for the glas material ...
thanks for your help
martinzip
Flickering in Animation
Moderators: ChrisHekman, aoktar
i think, you need at least 1000 maxsamples. Tweak it in live viewer, until noises disappear.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I am working with 1500 samples
In the reflection there is a lot of noise, which I cannot eliminate with ae.
Next step?
Martin
In the reflection there is a lot of noise, which I cannot eliminate with ae.
Next step?
Martin
- Attachments
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- FlascheTestGlas.mp4
- (2.48 MiB) Downloaded 6948 times
Next step check my test scene. It's very well with some tweaks on kernel and material. Notify i have to use "coherent ratio" + "static noise" to decrease the noises. It's ok with 256-512 samples on DL or PT. Btw, not a good idea to try the removing the noises in ae.
- Attachments
-
- test.zip
- (1.76 MiB) Downloaded 362 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ray epsilon changes a lot, the noise disappears in the reflections of the hydra image, the bottle looks completely different but no noise at all ray epsilon 0,011 ...
Are there any rules/thresholds/Frontiers for epsilons values
I will try with the liquid in and let you know ...
Martin
Are there any rules/thresholds/Frontiers for epsilons values
I will try with the liquid in and let you know ...
Martin
What's your bottle's dimensions? If your objects are small and scene is not big as a 1km. or more, try lower values. For big ranges of scenes, you may need to increase it. That's a treshold factor for lowest values of ray intersections. Because Octane uses floating point math and this is a limit on ranges of dimensions. Think that as a scaling correction factor.martinzip wrote:Ray epsilon changes a lot, the noise disappears in the reflections of the hydra image, the bottle looks completely different but no noise at all ray epsilon 0,011 ...
Are there any rules/thresholds/Frontiers for epsilons values
I will try with the liquid in and let you know ...
Martin
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw