I'd like to make some car lights, but I'm unable to make a spotlight with Octane.
I've got Octane 1.52.1 with C4D R15 Studio.
Can you guys help me ?
Thanks!
How to make a Spotlight or Volumetric light ?
Moderators: ChrisHekman, aoktar
yes, first use an ies file in the distribution channel of a blackbody emission node; there is a very good ies library here in the forum, just search for "vinz ies" and you should find it easily 
than you need a cube with a special specular material to generate the fog/volumetric effect.
there are some simple scene about the fog effect in ahmet examples
ciao beppe

than you need a cube with a special specular material to generate the fog/volumetric effect.
there are some simple scene about the fog effect in ahmet examples

ciao beppe
How do you setup the specular material please? Or could you point me towards the example scenes?
thanks
EDIT: its ok, found the examples...
ten
thanks
EDIT: its ok, found the examples...
ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
surround your scene with a cylinder, sphere or cube
your camera must be placed outside this surrounding geometry
add a specular material to it
set ior to 1
add a SSS node, set its scale and value
your camera must be placed outside this surrounding geometry
add a specular material to it
set ior to 1
add a SSS node, set its scale and value
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
You may also use a cube as child of the camera (for easy move) with inverted normals (normals oriented inside the cube) and the same fog material. In this case, you'll be able to move your camera inside the fog object.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
you rock, thxatome451 wrote:You may also use a cube as child of the camera (for easy move) with inverted normals (normals oriented inside the cube) and the same fog material. In this case, you'll be able to move your camera inside the fog object.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks Aoktar. But it's not my idea, it's an old tips from Roeland (if i remember well).
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...