OctaneRender® for Maya® 2.21.1 - 6.4 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


THIS IS THE QUICK-FIX VERSION
CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed value limits in Octane transform nodes.
CHANGES OF PREVIOUS VERSION
  • Added "out of core" settings to Octane globals.
  • Fixed the hair material UI bug.
  • Fixed the db dialog crash bug (happened if you pressed the "open" button the second time when the dialog was already opened).
  • Fixed the LiveDB crash when loading asset containing scattering medium.
  • Minor fixes...

DOWNLOAD

OctaneRender for Maya 2.21.1 - 6.4 (33.8MB autoinstaller file)
OctaneRender for Maya 2.21.1 - 6.4 Demo (30.9MB autoinstaller file)

Standalone: http://render.otoy.com/forum/viewtopic.php?f=33&t=44704


Yours,
The OctaneRender™ Team.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cheers Jim.
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g0ll4m
Licensed Customer
Posts: 110
Joined: Sun Oct 06, 2013 9:15 pm

what was the hair material bug?
Windows 10
Maya 2024.2
2 RTX 4090s 192 gb ram
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

g0ll4m
This was the UI bug, it did not affect the rendering. You were not able to connect the new hair material right from transform's attribute editor using button. Only using drag-n-drop or Hypershader.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

The Octane DB floating pallet gets sent to the back, when the main interface is selected.
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Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Hello, I'm upgrading to 2.0 this week and I was wondering if anyone knows off hand which version is the stable one.
Thanks in advance!
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

I think the stable versions are found on the account pages.
https://render.otoy.com/account/download_archive.php

Most of the time the latest build is fine and I use that one.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

Hi, I found a bug, the skip existing frames option when rendering is not working, octane render all the frames, not matter if the checkbox is on or off.
MTECH
Licensed Customer
Posts: 42
Joined: Tue Sep 14, 2010 8:22 pm

I noticed that the material edge rounding feature does not work when a Mix material is assigned to geometry, even if both materials feeding the Mix material both have edge rounding values set.

The edge rounding is only visible if I assign one of the materials feeding the mix material directly to the geometry, but I need to use the Mix material to add a texture illumination map on a lot of building models but still keep glossy reflections for windows.

Will this be fixed or added in a future version of Octane for Maya? Thanks for all you've done so far!
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
nedan
Licensed Customer
Posts: 52
Joined: Tue Sep 11, 2012 11:09 am

abeoctane wrote:Hi, I found a bug, the skip existing frames option when rendering is not working, octane render all the frames, not matter if the checkbox is on or off.
This never worked, however it could be a very useful feature.
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