OctaneRender® for Maya® 1.20.2 - 1.3 [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Image

Maya® Version Requirements

This release will work with Maya® Versions 2012, 2013, 2013.5 / 32-bit & 64-bit and 2014 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 359€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

This is the TEST release, it may have some issues. If you still get some bugs in this release - post here please.

CHANGES AND FIXES SINCE LAST RELEASE:
  • New 1.20.2 engine.
  • Added support of subframe Motion Blur.
  • Maya 2011 is no longer supported.
  • Fixed: progress window bug in headless mode.
  • Fixed: light objects not changed in movable proxy animation.
  • Fixed instances visibility settings behavior.
  • Fixed the visibility of "Reference" Display Layers.
  • Added "Use Pick Focus region" checkbox to Octane camera settings to be able to disable focus tracking by region set in RenderView.
  • File paths in Octane textures now are able to be relative to project.
  • Minor bug fixes...
Now Octane global settings have "Motion Blur" section. You can enable the Motion Blur there (it will work only in animation render modes). You can set the shutter speed in percentage of frame, and the number of MB samples created for each frame.
To speedup the Motion Blur render you can have this "Number of MB time samples" value overrided for each camera for each frame: Octane camera now has additional keyable attribute "MB time samples override". If this value is "0" - no override to global setting will be made, but if it has the value - this value will be taken.
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DOWNLOAD

OctaneRender for Maya 1.20.2 - 1.3 (76.8MB autoinstaller file)


Yours,
The OctaneRender™ Team.
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Thanks JimStar! Awesome work, I will check this out over the weekend.


T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:Thanks JimStar! Awesome work, I will check this out over the weekend.


T.
I've just seen that MB time-sampler algorythm can be improved a little, will make it in next version soon.;)
Ahmadrol
Licensed Customer
Posts: 12
Joined: Mon Sep 30, 2013 9:26 am

Thank you so much .
How can I update my plugin.
Thank you.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Ahmadrol wrote:Thank you so much .
How can I update my plugin.
Thank you.
Just install this version over the existing one.;)
Ahmadrol
Licensed Customer
Posts: 12
Joined: Mon Sep 30, 2013 9:26 am

Thanks Jimstar .when you will issue the final version.
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Ahmadrol wrote:Thanks Jimstar .when you will issue the final version.
What you mean "final version"?.. First try this one.;) If you will get some issues, I will fix them in next release...
Ahmadrol
Licensed Customer
Posts: 12
Joined: Mon Sep 30, 2013 9:26 am

Ok Thank you.. :D
Ahmadrol
Licensed Customer
Posts: 12
Joined: Mon Sep 30, 2013 9:26 am

By the way when i apply texture to the object via octane material and when i press 6 to show the texture in the viweport it will be very bad and i can not control it..
Attachments
Bad_texture.jpg
Ahmadrol
Licensed Customer
Posts: 12
Joined: Mon Sep 30, 2013 9:26 am

HI...everybody just now i open old file and the textures was in the D drive and when I start render it, all the texture has gone.I do not know what happened.

I try to apply new material and i put texture, but it is not render even i can not see it in octane material slot.

Thank you..
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