OctaneRender® for Maya® v1.02 beta [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012, 2013 and 2013.5 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 279€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Fixed "Caustic blur" attribute refresh in IPR mode.
NEW FEATURES SINCE LAST RELEASE:
  • New 1.02 engine.
  • New "Daylight model" attribute in Octane SunSky node.
  • New "Postprocessor" feature added to Octane camera.
  • New "Orthographic" mode added to Octane camera.
  • New "White balance" attribute added to Octane imager.
  • New "Matte" attribute added to Octane Diffuse material.

DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Sun Dec 23, 2012 11:15 am, edited 1 time in total.
ypolyz
Licensed Customer
Posts: 21
Joined: Thu Apr 05, 2012 2:09 pm

Hi JimStar ,
since OctaneRender® for Maya® v1.0 RC3a beta if particle instancer set type: Movable proxy or Scatter, assigned geometry materials is disappears and render instancer in gray material.
With OctaneRender® for Maya® v1.0 RC3 - 1.0 everything was fine.
Many thanks for OctaneRender® for Maya® v1.02 beta, but the same problem.
Sorry for my bad english.
Attachments
im1.jpg
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Merry Christmas and thanks for the Christmas present Jimstar!

Will the importance sampling feature for HDR tyexture environments be added soon?

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:Will the importance sampling feature for HDR tyexture environments be added soon?
There is no API for this feature so far, so lets wait for it some time...;) Engine team works like crazy last time, so I don't think we will wait very long for it...))
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

ypolyz wrote:since OctaneRender® for Maya® v1.0 RC3a beta if particle instancer set type: Movable proxy or Scatter, assigned geometry materials is disappears and render instancer in gray material.
With OctaneRender® for Maya® v1.0 RC3 - 1.0 everything was fine.
Many thanks for OctaneRender® for Maya® v1.02 beta, but the same problem.
No problems at all with it on my system, can't reproduce...
1.png
Can you please describe in detail how do you set it and/or give me the scene?..
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

JimStar wrote:
TBFX wrote:Will the importance sampling feature for HDR tyexture environments be added soon?
There is no API for this feature so far, so lets wait for it some time...;) Engine team works like crazy last time, so I don't think we will wait very long for it...))
No worries, yeah the OTOY devs are really moving things now!
I did notice this feature listed for the v1.01 Max Plugin though :?:

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
ypolyz
Licensed Customer
Posts: 21
Joined: Thu Apr 05, 2012 2:09 pm

JimStar wrote:


Can you please describe in detail how do you set it and/or give me the scene?..


Yes, send.
Attachments
Test_Particle_Instancer.rar
(660.72 KiB) Downloaded 264 times
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:I did notice this feature listed for the v1.01 Max Plugin though :?:
Karba has the access to engine sources, so he can do some more things for Max plugin.;)
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

JimStar wrote:Karba has the access to engine sources, so he can do some more things for Max plugin.
Understood.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
RickToxik
Licensed Customer
Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

Yes thank you Jimstar and Otoy for your hard work and Merry Christmas to everybody.
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