OctaneRender® for Maya® beta 3.03d [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
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Location: Auckland, New Zealand

Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Rework of how groups are rendered. Now the render-layers containing only groups should render objects included in these groups normally. In IPR mode the hierarchy of groups (transforms) which are changed is handled correctly now.
  • A little more improvements in particles compilation...
  • Check for object names uniqueness is added during render start.
NEW FEATURES SINCE LAST RELEASE:
  • Added the "Movable proxy animation" feature. So far just in test mode - it is not well speed-optimized so far, works for meshes only (Lights, Particles etc will be added later), and works only in IPR mode (other render modes will be supported in next versions).




DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Sun Nov 18, 2012 4:34 pm, edited 1 time in total.
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Slimshader
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Location: Canada

Thanks Jimstar!
That demo looked great!
Can't wait to test this out.
jmfowler
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Thanks Jimstar!
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
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RayTracey
OctaneRender Team
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Wow, even deformable meshes update in real-time now :D .

Fantastic job Jimstar.
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Q-Games
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Thanks! 8-)
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RickToxik
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Hey hey hey I'm super happy to be back for another Octane project.... And IT ROCKS!!! Boy that is fast. Fast with a capital FFffff.... lol

I have geometry instanced by particles in my scene. Is it possible to see them moving in the viewport like a movable proxy? The movable proxy option turned on (on the original object, I see no option for the Instance node) gives me an error and I can't launch the IPR when it's on.

But I don't care!

It's about 5000% faster than all other renderers! I just can't believe it. WOW!

Awesome work Jimstar.
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JimStar
OctaneRender Team
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RickToxik wrote:Hey hey hey I'm super happy to be back for another Octane project.... And IT ROCKS!!! Boy that is fast. Fast with a capital FFffff.... lol
...
It's about 5000% faster than all other renderers! I just can't believe it. WOW!
Thanks.;)
It is not the full speed which is possible - so far I did not optimized the other things so scrupulously as particles...;) other, more important things, which should be implemented, take my time so far... But the additional, more scrupulous optimization will certainly be done, just in some of next versions...
RickToxik wrote:I have geometry instanced by particles in my scene. Is it possible to see them moving in the viewport like a movable proxy?
Yes sure, I wrote about it in the version description. Just in later versions.
RickToxik wrote:The movable proxy option turned on (on the original object, I see no option for the Instance node) gives me an error and I can't launch the IPR when it's on.
Strange, I just tried on my particle-scenes - no errors... Can you give the screenshot of the error, or the scene itself?..
charge
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Can anyone tell me the way to set an Octane material node value (for example Specular) with MEL? I tried using setAttr but it gave me errors about the type.

Thanks.
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JimStar
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charge wrote:Can anyone tell me the way to set an Octane material node value (for example Specular) with MEL? I tried using setAttr but it gave me errors about the type.

Thanks.

Code: Select all

//Set color pin value (Octane RGBspectrum Texture):
octane -tcp <pin name> <R-value> <G-value> <B-value>;

//Set float pin value (Octane Float Texture):
octane -tfp <pin name> <value>;
E.g.:

Code: Select all

octane -tcp octaneGlossyMaterial1.Diffuse 0.96 0.17 0.346;
octane -tfp octaneGlossyMaterial1.Specular 0.451;
RickToxik
Licensed Customer
Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

Hi!

There are two parameters in Octane for Maya that I'd like to know what they are meant for and how to tweak them, I've searched the docs and the forums but can't find anything yet.

-swatch quality
-dithering

Can someone explain them to me please?

Thanks in advance
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